Hover-Bots: 3D Comic Action-Racing Game [NOW ALSO FOR VISTA]

Developed or developing a new product in PureBasic? Tell the world about it.
DarkDragon
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Post by DarkDragon »

zxtunes.com wrote:Not work about me.
Load music and map and jumps out a window with a mistake.

Setup: 800x600x32 Window mode, not shader
System: Athlon 1.4, 256mb, GeForce mx 400 64mb
And there is no error message? :?
bye,
Daniel
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Rook Zimbabwe
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Post by Rook Zimbabwe »

Hey DD.. nice game! :D

Did you try recompiling in PB4.2 with the Request USER mode for VISTA checked? That might help our Vista Friends! 8)
Binarily speaking... it takes 10 to Tango!!!

Image
http://www.bluemesapc.com/
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Post by Dummy »

Error

Number: "6_0_0"
Description: "An attemped read or write to/from an adress to which that process isn't allowed"
How to reproduce:

Start the game

What happens:

Game loads, the blue border is visible and music begins to play. No menu or anything except the texts "loading blabla..." was visible till now. Now the error message appears.

System Specs:
------------------
System Information
------------------
Time of this report: 6/22/2008, 18:42:28
Machine name: SCHLEPPY
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840)
Language: German (Regional Setting: German)
System Manufacturer: Acer
System Model: TravelMate 5520
BIOS: Ver 1.00PARTTBLl
Processor: AMD Turion(tm) 64 X2 Mobile Technology TL-58 (2 CPUs), ~1.9GHz
Memory: 2046MB RAM
Page File: 1305MB used, 3039MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

[...]

---------------
Display Devices
---------------
Card name: ATI Mobility Radeon HD 2400 XT
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x94C8)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_94C8&SUBSYS_01241025&REV_00
Display Memory: 1012 MB
Dedicated Memory: 245 MB
Shared Memory: 767 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Monitor: PnP-Monitor (Standard)
Driver Name: atiumdag.dll,atiumdva.dat,atitmmxx.dll
Driver Version: 7.14.0010.0517 (English)
DDI Version: 10
Driver Attributes: Final Retail
Driver Date/Size: 6/20/2008 22:12:23, 2999296 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D788-11CF-9071-2E21A1C2CA35}
Vendor ID: 0x1002
Device ID: 0x94C8
SubSys ID: 0x01241025
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

[...]

--------------
System Devices
--------------

[...]

Name: ATI Mobility Radeon HD 2400 XT
Device ID: PCI\VEN_1002&DEV_94C8&SUBSYS_01241025&REV_00\4&124B924&0&0010
Driver: C:\Windows\system32\DRIVERS\atikmdag.sys, 7.01.0001.0670 (English), 6/20/2008 22:12:22, 2930176 bytes
Driver: C:\Windows\system32\DRIVERS\ativcaxx.cpa, 6/20/2008 22:12:23, 328162 bytes
Driver: C:\Windows\system32\DRIVERS\ativcaxx.vp, 6/20/2008 22:12:23, 929 bytes
Driver: C:\Windows\system32\DRIVERS\ativvpxx.vp, 6/20/2008 22:12:23, 48768 bytes
Driver: C:\Windows\system32\DRIVERS\ativpkxx.vp, 6/20/2008 22:12:23, 2096 bytes
Driver: C:\Windows\system32\DRIVERS\ativokxx.vp, 6/20/2008 22:12:23, 2096 bytes
Driver: C:\Windows\system32\DRIVERS\ativdkxx.vp, 6/20/2008 22:12:23, 2096 bytes
Driver: C:\Windows\system32\DRIVERS\ati2erec.dll, 1.00.0000.0012 (English), 6/20/2008 22:12:23, 49152 bytes
Driver: C:\Windows\system32\atiumdag.dll, 7.14.0010.0517 (English), 6/20/2008 22:12:23, 2999296 bytes
Driver: C:\Windows\system32\atiumdva.dll, 7.14.0010.0163 (English), 6/20/2008 22:12:23, 3825664 bytes
Driver: C:\Windows\system32\atitmmxx.dll, 6.14.0011.0017 (English), 6/20/2008 22:12:23, 159744 bytes
Driver: C:\Windows\system32\atiicdxx.dat, 6/20/2008 22:12:23, 144773 bytes
Driver: C:\Windows\system32\atiumdva.dat, 6/20/2008 22:12:23, 3107788 bytes
Driver: C:\Windows\system32\Ati2evxx.exe, 6.14.0010.4174 (English), 6/20/2008 22:12:23, 610304 bytes
Driver: C:\Windows\system32\Ati2evxx.dll, 6.14.0010.4163 (English), 6/20/2008 22:12:23, 241664 bytes
Driver: C:\Windows\system32\atipdlxx.dll, 6.14.0010.2522 (English), 6/20/2008 22:12:23, 266240 bytes
Driver: C:\Windows\system32\ati2edxx.dll, 6.14.0010.2512 (English), 6/20/2008 22:12:23, 43520 bytes
Driver: C:\Windows\system32\ATIDEMGX.dll, 2.00.2779.39601 (German), 6/20/2008 22:12:23, 344064 bytes
Driver: C:\Windows\system32\atioglxx.dll, 6.14.0010.6748 (English), 6/20/2008 22:12:23, 8122368 bytes
Driver: C:\Windows\system32\atidxx32.dll, 7.15.0010.0050 (English), 6/20/2008 22:12:23, 1404928 bytes
Driver: C:\Windows\atiogl.xml, 6/20/2008 22:12:23, 11557 bytes

[...]
Graphics drivers are up to date and perfectly support OpenGL 2.0

Edit:

Content of Options.ini:
ScreenX = 1280
ScreenY = 800
ScreenZ = 32
Window = 0
TextureDetail = 2
Grass = 1
Shader = 1
SCT = 0
Nosound = 0
Language = 1
CTRL_UP = 38
CTRL_DOWN = 40
CTRL_LEFT = 37
CTRL_RIGHT = 39
CTRL_JUMP = 32
CTRL_CAM = 9
CTRL_ZOOMIN = 33
CTRL_ZOOMOUT = 34
CTRL_RADAR = 20
CTRL_ITEM = 18
The game was installed at "C:\Program Files\Hover-Bots"

Running the game as an Administrator doesn't resolve the issue.

After rebooting the game looks more like it would really run in fullscreen mode, but a thin window border is still visible.
Last edited by Dummy on Mon Jun 23, 2008 12:25 pm, edited 1 time in total.
DarkDragon
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Post by DarkDragon »

Rook Zimbabwe wrote:Hey DD.. nice game! :D

Did you try recompiling in PB4.2 with the Request USER mode for VISTA checked? That might help our Vista Friends! 8)
I tried it, but I get much more invalid memory accesses then and I can't find a solution for them.

My PB engine is tailbited and therefore the support for my PB engine stopped at PB 3.94. I will try fixing those bugs but I cannot promise anything :-( .

@Dummy: Thanks.
bye,
Daniel
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Post by djes »

Nice game! What are you using to model your objects? I found a nice lightwave plugin, making it relatively easy to do nice stuff :)
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Post by Dummy »

DarkDragon wrote:@Dummy: Thanks.
np, I'm glad to be able to help you as full Vista compatibility seems to be a pretty difficult issue for applications that use advanced 3D acceleration features.

I've addded some additional information to my bugreport.

Do you have access to the sources of your PB engine? If so I could take a look into it and try to make it vista or at least PB 4.xx compatible if you want. ;)
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Post by DarkDragon »

Update to Hover-Bots 1.5:

- Fully ported to PureBasic 4.20
- Fixed a few IMAs
- Usermode request enabled for Vista (Hopefully this will help)
- Made the bots easier

Same links as always:

HP
http://www.bradan.eu/projects/hoverbots/

Download
http://www.bradan.eu/projects/hoverbots/DemoSetup.exe

Buy it here
http://www.bradan.eu/

Please test it again.

P.S.:
You need to run the Options.exe in Admin mode on Vista (Otherwise it won't write to the preferences file). I can't compile it in Admin mode, because my antivirus software thinks its a virus then.

@djes:
Thanks, I used my own mesheditor and the one from 3DGameStudio.
bye,
Daniel
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Post by Dummy »

Vista Problem solved. Thx.

Nice Game - reminds me of one of my favourite N64 games :)
DarkDragon
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Post by DarkDragon »

Dummy wrote:Vista Problem solved. Thx.

Nice Game - reminds me of one of my favourite N64 games :)
Thanks. :D

[EDIT]
Update 1.51: Minor bugfix for systems with software emulated OpenGL.
bye,
Daniel
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Post by Character »

First time I played the game.
Runs without any problem.
(XP Pro SP3 uk / Video = GeForce 8800GT 512Mb))

Got 2nd place in easy mode.. :)
For me, that's an achievement.
Cessante causa cessat effectus
DarkDragon
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Post by DarkDragon »

Character wrote:First time I played the game.
Runs without any problem.
(XP Pro SP3 uk / Video = GeForce 8800GT 512Mb))

Got 2nd place in easy mode.. :)
For me, that's an achievement.
Thanks. :D
bye,
Daniel
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Post by ricardo »

Tested here (XP), it works fine.

If needed to test in Vista tell me, in XP works fine.

Nice game. My only suggestion (and its just a point of view) is to make the bots/characters graphics more "cartoon like", more eye-candy (i hope i express myself). My son (5 yo) saw it and he dont understand what the bots/characters was and don't feel like its "friendly" for him.

It was just a comment, not a criticism.

The game is fine, its funny to play, congratullations for a nice work!!
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Post by zxtunes.com »

Game work about me now, but this slideshow. :?

(possibly run software render, i am again convinced, openg gl shit)
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Post by DarkDragon »

Thanks.
zxtunes.com wrote:Game work about me now, but this slideshow. :?

(possibly run software render, i am again convinced, openg gl shit)
You have to install new graphicscard drivers, then it will run in hardware mode.
bye,
Daniel
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