How to make to avoid the bug when one wants to turn over in his game full screen? You know the bug where all the sprites are deformed in all the directions!
Thanks a lot!
Full screen
it's ok but Fred, where is the command ReleaseKeyboard() because I am to oblige to use windows api : SetFocus_(ScreenID()) for enable and SetFocus_(ScreenID()) for disable!
Look this code
Look this code
Code: Select all
InitSprite()
InitMouse()
InitKeyboard()
OpenScreen(320, 200, 16, "")
CreateSprite(0, 20, 20)
StartDrawing(SpriteOutput(0))
Box(0, 0, 20, 20, #Black)
Circle(10, 10, 10, #White)
Circle(10, 10, 5, #Blue)
Circle(10, 10, 3, #Green)
StopDrawing()
TransparentSpriteColor(0, 0, 0, 0)
Repeat
FlipBuffers()
Select IsScreenActive()
Case 0
ReleaseMouse(1)
If t = 0
SetFocus_(#NULL)
t = 1
EndIf
h = 0
Default
ReleaseMouse(0)
If h = 0
SetFocus_(ScreenID())
h = 1
EndIf
t = 0
ExamineMouse()
ExamineKeyboard()
If MouseButton(1) Or KeyboardPushed(#PB_Key_Space) : quit = 1 : EndIf
ClearScreen(255, 0, 0)
DisplayTransparentSprite(0, MouseX(), MouseY())
EndSelect
Until quit
