Restored from previous forum. Originally posted by Abalon.
Hi!
Interesting link. There are really many versions of this game

So I begin with explaining a bit the working of robocom (because I read now more about it, doesn't mean that it is the only possibility how to make such a game or that it is my favour, it's just the one I know something about

. And its just a short overview I did so that you know what we here are talking about...
There is a battleground, with 18x18 squares/fields. The game is turnbased. In each turn, the robot some kind of those possibilities (an activity can take one or more rounds, depends how complex it is):
- create (build a new robot)
- die (kill itself)
- move (moves, if the field is free and robot is a mobile one)
- scan (scans a field, a=0 -> field free
a=1 -> enemy oon this field
a=2 -> friendly unit)
- turn (turns the robot 90 degrees in the wanted direction)
And of course attack and repair commands (and some more).
As you see in the command set, robots can only move to north, east, south and west, not diagonaly.
There are three different kind of robots, basic, advanced and super. The better the robot is, the longer it takes to build, the more commands he can access. The basic, for example, can't scan, the advanced can't built new robots. Super can do all things

The robots are placed randomly on the field and the first robot can't move but can built all robots. It is possible to play 1 vs. 1, teamgame or "deathmatch" with a high number of robots.
>>______
18|_|
O|_|_ When this red robot moves to the north
17|_|_|_|_ from B/18 it will come to the field B/1.
16|_|_|_|_ So the "world" has no borders.
............... Same from left to the right or other way roúnd.
...............
02|_|_|_|_ If we would make a Pure Basic version of it it would
01|_|_|_|_ make sense limit the size of the executable.
.....A.B.C
As said before, just a little overview of such a game. About the PB version we should discuss what should be included, what not and how it should all work at the and (and of course what kind of game).
@benny:
Yes, sounds good. 2d would be the best imho. We will see if it comes to such a project, but if, i think it will be alot of fun at the end
