BriskVM 2, the powerful and easy to integrate script engine

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Rings
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Post by Rings »

well , as a moderator i think about it.
my conclusion, and after investigating 5 minutes in it,
it is not ordinary spam, it has source/demos for using in PB .
so its a nice tool for using with pb.

so back to topic.

the runtime dll (if it is not packed with upx) is too big with 2mb.
you should rewrite it with pb under 200kb ;)

anyway, nice and big interpreter.
SPAMINATOR NR.1
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yoxola
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Post by yoxola »

[j/k]
It's a feature, BriskVM can increase your application size upto 500% without adding extra functions, which is a bonus.

[Back to topic]
Koriolis said the library will be much smaller in retail and later versions.
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Koriolis
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Post by Koriolis »

Indeed, the library in the trial version has a splash screen, which makes it bigger than the retail version.
The retail version can admitedly still be considered a bit fat, I don't know. However this is reasonable I believe, and compiled scripts themselves are relatively light.
srod
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Post by srod »

Is it coded in C Koriolis? Just interested like. :)
I may look like a mule, but I'm not a complete ass.
Koriolis
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Post by Koriolis »

In C++.
BriceManuel
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Post by BriceManuel »

In what you would be using BriskVM, size is not really a matter. In a 3D game with 100+ MB of 3D media, the size of the DLL isn't an issue.

Generally, you would write your game engine, and then use this for scripting your game or allowing user mods.
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yoxola
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Post by yoxola »

What Brice said is very true, for middle/large scale or user modding enabled games, that won't be a problem.

BriskVM is being actively maintained and improved, updates is coming and should work better.
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pdwyer
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Post by pdwyer »

One persons spam is another persons Viagra discount

:D

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