Developed or developing a new product in PureBasic? Tell the world about it.
eddy
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Posts: 1479 Joined: Mon May 26, 2003 3:07 pm
Location: Nantes
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by eddy » Fri Feb 08, 2008 12:12 pm
Download File
- 2D physic engine.
- only win32 version (for the moment) compiled with VC
/!\ I'm not the author of this one. /!\
I'll try to finish my DLL version.
win10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
spot
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Posts: 16 Joined: Fri Oct 10, 2003 9:20 pm
Location: switzerland
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by spot » Sat Feb 09, 2008 7:11 am
oh, lovely. i saw this as a module over at blitzmax. it's *very* promising!
Heathen
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Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
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by Heathen » Sat Feb 09, 2008 10:07 am
Nice! Thanks man
SofT MANiAC
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by SofT MANiAC » Mon Feb 25, 2008 9:44 pm
very nice
POiNT.OF.PRESENCE group
Tranquil
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Posts: 952 Joined: Mon Apr 28, 2003 2:22 pm
Location: Europe
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by Tranquil » Tue Feb 26, 2008 3:41 pm
very cool! I will do some experiments with it if I have some free time!
Thanks!
Tranquil
zxtunes.com
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Posts: 375 Joined: Wed Apr 23, 2008 7:51 am
Location: Saint-Petersburg, Russia
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by zxtunes.com » Sun Apr 27, 2008 7:52 pm
eddy wrote: Download File
- 2D physic engine.
- only win32 version (for the moment) compiled with VC
/!\ I'm not the author of this one. /!\
I'll try to finish my DLL version.
Cool!!
And really replace 2d primitives to 3d sprites? (for create games)
How it can be made?
ale870
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Posts: 180 Joined: Wed Jul 09, 2008 7:02 am
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by ale870 » Tue Jul 15, 2008 9:59 pm
Hello,
I'm studying PB and it is great! (I made my first side scrolling with sprite clipping! more than 1000fps!!! wow!).
Now I'm starting to work with chipmunk physics and PB.
Have you any news about it (I noticed the most recent post is on february!)