Mirrored DisplaySprite

Got an idea for enhancing PureBasic? New command(s) you'd like to see?
BackupUser
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Joined: Tue Apr 22, 2003 7:42 pm

Post by BackupUser »

Restored from previous forum. Originally posted by turtle1776.

It would be great to be able to display a sprite mirrored (horizontal or vertical). This is possible in DirectX 7.0 when blitting with dwFXCaps -- specifically by using the DDBLTFX_MIRRORLEFTRIGHT flag.

This would save substantial amounts of display memory (VRAM).

Thanks.