Integrated OpenGL where the commands, constants etc. are instantly available like in BlitzMax (No need for own hacky headers).
Across all platforms of course

Was already requested years ago and declined. And it would suck if you have success with it, because that will mean Fred prioritizes PureBasic users and the older ones aren't as important as the newer ones.Godai wrote:Could not find anything on this in the forums, so here goes.
Integrated OpenGL where the commands, constants etc. are instantly available like in BlitzMax (No need for own hacky headers).
Across all platforms of course
Older PureBasic users are same important than newer ones. If it will be implemented through your opinion, it would mean that Fred says newer PB Users are more important than the old ones.Godai wrote:So what you're saying is that older PureBasic users are better than newer ones?
Anyhoo, this works totally well in BlitzMax, and would open up for a common ground for writing cross-platform 3D engines for PureBasic (something I want to do myself).
It's very simple to add. You could easily do it yourself as a PureBasic library, but it needs to be part of the core PB distro (IMHO), because it would spawn so many usefull additions to PB. And just because it was turned down years ago, does not mean that new arguments should not validate looking at the suggestion one more time.
Just my 2 cents of course
Just more mature.Godai wrote:So what you're saying is that older PureBasic users are better than newer ones?
I want Visual Studio Features, but not BlitzMax Features. PureBasic is no GameMaker like Blitz.Godai wrote:Why not add features from other languages that works well, in order to improve PureBasic? Just like the cursor over variable debug option in the latest beta. Blatantly stolen from the Visual Studio series
But I guess you think old features are better than new features?