LoadSprite() with 256-Color-Bitmaps

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BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by GPI.

Doesn't work. I want to load a 256-Color Bitmap with the LoadSprite-command, but this doesn't work. When i convert this image to 16Mio-Color, it work. 256-Color-file is smaller and i don't want to use JPG (i have tested it, but i have a "Red"-Stone and this look very bad in JPG (and yes: i set the quality to maximum))

PII 333, 256MB, Asus TNT2Ultra 32MB, AWE Gold 64 4MB