PureBasic 4.10 Beta 4 for Windows released

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blueznl
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Post by blueznl »

freak wrote:Fred mentioned having to redo some of the quad management in order to solve some of the
issues, which he said he would not do for this version.
Please document known issues then! Brrr...
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Post by freak »

Num3 wrote:Just a simple question, besides DX9 and new Ogre, will there be a revamp for the 3d command set?

Or do i have enough time to post some ideas for it?
The DX9 support will come with 4.20 with no new commands or anything.
Fred said with 4.30 he will focus on Ogre, which i am sure will mean more than just a recompilation but also some new commands.
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Post by Num3 »

freak wrote:
Num3 wrote:Just a simple question, besides DX9 and new Ogre, will there be a revamp for the 3d command set?

Or do i have enough time to post some ideas for it?
The DX9 support will come with 4.20 with no new commands or anything.
Fred said with 4.30 he will focus on Ogre, which i am sure will mean more than just a recompilation but also some new commands.

Thanks!
I'll start to gather up all my notes so i can give some ideas for OGRE.
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Post by Psychophanta »

Many thanks for all it guys developers :) :!:
I hate PB4.10B3 now :twisted:
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Post by Blue »

Thank you for this new beta. Beta3 was so old news.... :lol:
freak wrote:btw, we intend to release the final quite soon. So if there are remaining issues, post them quickly ;)
a question to freak: do we keep posting issues in the regular bugs section, or is there a special one for the quickly changing Beta releases ?
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Post by Joakim Christiansen »

I must say that I am disappointed; since the bug I mentioned in the previous beta release hasn't been fixed. The "unresolved _TransparentBlt bug" which was a error in the msimg32.lib file.

Code: Select all

Import "msimg32.lib"
  TransparentBlt(a,b,c,d,e,f,g,h,i,j,k)
EndImport
Or any idea on how to change my code?
Last edited by Joakim Christiansen on Wed Oct 10, 2007 9:06 pm, edited 1 time in total.
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Post by akee »

freak wrote:btw, we intend to release the final quite soon. So if there are remaining issues, post them quickly ;)

Hi! I noticed that this has not yet been addressed... Can we have it for the official 4.10? :)

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Post by Godai »

Compiling major 3d platform game project here. All works 100% :)
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Post by NoahPhense »

This August 9th .. ODBC, http://www.purebasic.com/beta/

Is not needed in b4 right? I usually check that spot regularly for any updates
but I don't want to put something in b4, that was a fix in b4 ..

Let me know.

- np
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Post by Tipperton »

NoahPhense wrote:This August 9th .. ODBC, http://www.purebasic.com/beta/

Is not needed in b4 right? I usually check that spot regularly for any updates but I don't want to put something in b4, that was a fix in b4 ..
I would say that no it is not needed because before I updated to b4 the file date I had for it was sometime in August, but after the update the file date had changed to October 8th
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Post by SoS »

Joakim Christiansen wrote:I must say that I am disappointed; since the bug I mentioned in the previous beta release hasn't been fixed. The "unresolved _TransparentBlt bug" which was a error in the msimg32.lib file.

Code: Select all

Import "msimg32.lib"
  TransparentBlt(a,b,c,d,e,f,g,h,i,j,k)
EndImport
Or any idea on how to change my code?

Code: Select all

Prototype TransparentBlt(a,b,c,d,e,f,g,h,i,j,k) 
msimg32 = OpenLibrary(#PB_Any, "msimg32.dll") 
If msimg32 
  Global TransparentBlt_.TransparentBlt = GetFunction(msimg32, "TransparentBlt") 
Else 
  MessageRequester("Error!","Can't open msimg32.dll",#MB_ICONERROR) 
EndIf 

;and use  TransparentBlt_(a,b,c,d,e,f,g,h,i,j,k)

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Post by blueznl »

I have checked the mathematics for floats and ints, and compared it 4.02. It now seems to be consistent again. I have not checked it extensively against quads and doubles.
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Post by Psychophanta »

blueznl wrote:I have checked the mathematics for floats and ints, and compared it 4.02. It now seems to be consistent again. I have not checked it extensively against quads and doubles.
There are still problems with quads.
If you also make a speed test, please let us know :)
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blueznl
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Post by blueznl »

:-)

Well, at least even the speed is consistent :-)
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Post by JCV »

Thanks for the update PB Team! :D

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