Hello folks,
I was happy because I found a way for storing all my sprites.
I have 1 bmp file with all the sprites, I draw the image (in the
off-screen) and I load all my sprites in a table with
grabsprite.
I just realized there is a f#@&! limit (I should guess before) :
if the bmp file does not fit in the window I can't grab the sprites
out of that window (of course).
Just in case I have tried grabimage(bmp, sprite,...) but it crashes
when drawing the sprite (of course it is not the same strucure).
Does anyone have an idea ??? I need to "pick" sprites from an image
without display this image before...
Thks a lot
