[Game] Purebr3aker is out!

Developed or developing a new product in PureBasic? Tell the world about it.
dige
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Post by dige »

@djes: new version rocks! great fun, look and feel. I'm addicted :D
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Post by djes »

dige wrote:@djes: new version rocks! great fun, look and feel. I'm addicted :D
Thank you :)
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Post by Baldrick »

Hey djes,
Bad news for you. :(
Your Purbreaker game has just done a full lockup crash on me at I think it was Level 7 or 8. ( had a score of 6590 if that helps )
Can't tell you much more other than it was working perfectly up to the point where it stopped responding & I had to kill it via the task manager.

Maybe you could put a little errorhandler in it which will hopefully catch faults like this & write to a log file so we can send to you?
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Post by djes »

Baldrick wrote:Hey djes,
Bad news for you. :(
Your Purbreaker game has just done a full lockup crash on me at I think it was Level 7 or 8. ( had a score of 6590 if that helps )
Can't tell you much more other than it was working perfectly up to the point where it stopped responding & I had to kill it via the task manager.

Maybe you could put a little errorhandler in it which will hopefully catch faults like this & write to a log file so we can send to you?
Gasp! When did you download the game? I have corrected bugs for a few days, and I consider that first stable version is from monday evening. I'll send this evening a new version with two other minors bugs fixed.
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Post by Baldrick »

djes wrote:Gasp! When did you download the game? I have corrected bugs for a few days, and I consider that first stable version is from monday evening. I'll send this evening a new version with two other minors bugs fixed.


I think the version I am using was downloaded last Saturday evening.
I will download your latest now & try again. ( It is pretty late here in Aus atm, so I will have a play with it tommorrow )
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Post by djes »

Baldrick wrote:
djes wrote:Gasp! When did you download the game? I have corrected bugs for a few days, and I consider that first stable version is from monday evening. I'll send this evening a new version with two other minors bugs fixed.


I think the version I am using was downloaded last Saturday evening.
I will download your latest now & try again. ( It is pretty late here in Aus atm, so I will have a play with it tommorrow )
Ok! Thank you for your report
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Post by Baldrick »

Have downloaded a new version now & have played it up to around level 11 I think it was - the level past the minigame section anyway - & it has run perfectly. I just ran out of lives :)
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Post by djes »

Perfect! :D
Don't forget to subscribe on our forum to have your best score online! (Wait after the menu to see scores)
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Post by djes »

New version with keyboard support and tetris minigame bugfix.
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Post by djes »

Tetris updated version :)
Removed high priority to allow music playing in background.
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Post by Baldrick »

@Djes,
Just thought I should let you know that I have experienced another crash much the same as the 1 I described previously. Again, it happened at almost the end of level 7.
I am updating to your latest version at the moment.
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Post by djes »

Thank you! A friend had a crash in this level too. I'll try to find out why.
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Post by Baldrick »

Another tiny little bug for you djes.
Level 6 in full screen mode, the ball can & does occasionally get trapped up in the very top left corner & once that happens, you may as well go & make a cup of coffee or restart coz it just isn't gonna move. Suggest maybe move those rods in just a couple of pixels.
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Post by djes »

Done :)
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Post by dige »

14:26 - 14:10 = 16min .. wow thats fast bugfixing!!! :)
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