Thank you for these informations. I'd like to make tests on your computer! I have to see if there's something specific about your config and pb, why menu & intro are working, why mouse is slow
Start is looking Awesome but crashes here on my Devel Machine too ( See Config below ). Crash happens after Start Game ( The Level shows and animates about 1 Sec then it crashes after Start ).
Config ( I know Minimum is not met - altho this ole Box surprises me sometimes as Lethal Judgment 4 runs Flawlessly - and since you both use the same Engine ):
- runs if i set the Screen to 75 Hz altho on the TFT the Image is very very cramped as they natively work with 60hz.
Hope you get this one fixed because am really looking forward to it ! =)
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right." "psssst! i steal signatures... don't tell anyone! "
Matt wrote:We'll okay, I installed it,
it flicked on some area of the screen, the black showed up for some of the sprites (when I think they should be transparent), and the game ran slow as heck.
Matt, I've done an installer because people asked me for it. Of course, I'll release a zip version because I prefer it too. The game is using 3d sprites with alpha to be as fast and beautifull possible on 1024x768x32 resolutions. I'm not a magician, I do my best to do something nice, and highly enjoyable. Are you using Windows Vista? Do you have some exotic gfx card? Do you usually have problems with standard purebasic sprites functions?
No, I am using Windows XP SP2, regular video card, I have no trouble with any of the sprite/sprite3d functions in Purebasic.
Matt wrote:We'll okay, I installed it,
it flicked on some area of the screen, the black showed up for some of the sprites (when I think they should be transparent), and the game ran slow as heck.
Matt, I've done an installer because people asked me for it. Of course, I'll release a zip version because I prefer it too. The game is using 3d sprites with alpha to be as fast and beautifull possible on 1024x768x32 resolutions. I'm not a magician, I do my best to do something nice, and highly enjoyable. Are you using Windows Vista? Do you have some exotic gfx card? Do you usually have problems with standard purebasic sprites functions?
No, I am using Windows XP SP2, regular video card, I have no trouble with any of the sprite/sprite3d functions in Purebasic.
I think that on some PC, windowed (even maximised) and too much sprites is causing trouble. I'll do a regular openscreen version to correct this. Add this to the PB's keyboard bug and I really need to do a new version I also have to found a system where's the game has problems, to debug.
Hey Djes,
Just tried ur latest version & worked without fault in fullscreen as opposed to last version which worked ok windowed but crashed in full.
Bloody nice job mate!!!! Absolutely luv this game seeing as i am a NON gamer (hand / eye Co-ordination thing )
Baldrick wrote:Hey Djes,
Just tried ur latest version & worked without fault in fullscreen as opposed to last version which worked ok windowed but crashed in full.
Bloody nice job mate!!!! Absolutely luv this game seeing as i am a NON gamer (hand / eye Co-ordination thing )