i hacked a bit using TnL commands and the new Watersurface to create object reflections on the water surface without the use of Shaders. However i ran into some glitches on some Hardware / Drivers. Of course its not done yet - but if the base isnt running i need a new approach

Need more testers ! Tests done using OpenGL Windowed 800x600 32 bit, no Vsync etc.
Should look aprox like this (Taken on an old ATI Radeon 7500):

Post graphics Card and FPS - and Screenshot if you get Glitches

And yes under DirectX ill prolly have to implement a second Method - so for now theres no check and DX may crash.
EDIT: When done ofc this will be included in the next release as example.
Download Link
Cheers, Thalius