Well, let's be honest here... There are dozens, if not hundreds, of Blitz3D games, apps and tools created with B3D. That is the real testament to how well 3D is supported. OGRE is really powerful, true. But PB's support of OGRE has a long way to go before it can even remotely compete with B3D. Sorry, but we all know this is true.Sebe wrote: @Brice Manuel: 3D support in PB is far away from being useless. The features surpass the ones from Blitz3D (physics, stencil shadows). Hopefully OGRE will be updated soon to support DX9 and shaders.
In other areas, however, PB is superior to B3D and indeed even BMax. Recently, Mark Sybly released B3D as an SDK and the blurb on the website even mentions PureBasic by name a one of the supported languages (along with C/C++, etc).
So anyway, in the area of 3D, PB has improved since OGRE support first appeared, but there is still a long way to go...
Russell