Advanced game related topics
Lebostein
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Posts: 854 Joined: Fri Jun 11, 2004 7:07 am
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by Lebostein » Fri Jun 22, 2007 8:29 am
Hi,
here is my current little puzzle game. At the moment I have 2 levels for testing only. The game is based on an old CPC game "Locomotion". You can move tiles with the arrow keys and swtich to the "panic mode" with Space. In the panic mode the lokomotive stops and the time runs down. You can see the password for the current level in the title of the window (a 8-digit HEX-Code). With [R] you can show/hide a raster for better overview. Only meadow tiles are movable.
In the zip-file is a level editor too. I hope anybody have fun to create levels for the game...
)
Have fun!
Download:
http://home.arcor.de/tomysoft/download/ ... on_0.5.zip
Last edited by
Lebostein on Mon Jun 25, 2007 10:45 am, edited 5 times in total.
Heathen
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Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
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by Heathen » Fri Jun 22, 2007 9:02 am
Very nice!
My brain doesn't work fast enough for this game, but it's still addicting.
Lebostein
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Posts: 854 Joined: Fri Jun 11, 2004 7:07 am
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by Lebostein » Fri Jun 22, 2007 9:10 am
I hope the game runs with identical speed on every computer... Can anybody test it on different machines to check the game speed? Thanks.
PS: I use the follow configuration:
- WindowedScreen
- SetFrameRate(60)
- WaitWindowEvent(1)
- FlipBuffers(1)
Is this the right way?
Heathen
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Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
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by Heathen » Fri Jun 22, 2007 9:14 am
seems fine to me
. Ran smooth and low processor/ram usage for me.
3 GHZ P4 HT
1 GB ram
Radeon x600
Winxp sp2
PB
PureBasic Expert
Posts: 7581 Joined: Fri Apr 25, 2003 5:24 pm
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by PB » Fri Jun 22, 2007 12:46 pm
(1) I don't know what I'm supposed to do.
(2) It needs sound effects of the train chugging along.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
Heathen
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Posts: 498 Joined: Tue Sep 27, 2005 6:54 pm
Location: At my pc coding..
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by Heathen » Fri Jun 22, 2007 12:54 pm
PB wrote: (1) I don't know what I'm supposed to do.
(2) It needs sound effects of the train chugging along.
It's like one of those puzzles:
You have to guide the train, now sure how you win though.
Lebostein
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Posts: 854 Joined: Fri Jun 11, 2004 7:07 am
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by Lebostein » Fri Jun 22, 2007 1:03 pm
Heathen wrote: You have to guide the train, now sure how you win though.
PB wrote: I don't know what I'm supposed to do.
Oh, sorry
. The readme.txt with the rules is not finished at the moment...
It's no "traditional" sliding puzzle. You must only arrive the station from the other side. A simple solution for the first level is this for example:
Derek
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Posts: 2354 Joined: Wed Apr 07, 2004 12:51 am
Location: England
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by Derek » Fri Jun 22, 2007 1:18 pm
Very good, runs smooth but for some reason I just can't seem to get the controls right in my head, I seem to keep trying to control the empty block rather than move a block into the empty space.