Condition to use OpenGL
"libxxf86vm-dev" installed
Compiler options
Library subsystem : opengl
What is necessary for me?InitEngine3DReal(): ./engine3d.so: cannot open shared object file: No such file or directory
I use nvidia driver (7900gt)
Thanks
What is necessary for me?InitEngine3DReal(): ./engine3d.so: cannot open shared object file: No such file or directory
opengl setoryaaaaa@saviour:~$ purebasic
YOOO
HUHU
Creating resource group General
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
Ha
Fuck
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
HUHUHUHUHUHUHUHU
HUHUHUHUHUHUHUHU Registered
DevIL version: Developer's Image Library (DevIL) 1.6.7 Jun 21 2006
DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
Registering ResourceManager for type HighLevelGpuProgram
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
OpenGL Rendering Subsystem created.
plugins.cfg not found, automatic plugin loading disabled.
*-*-* OGRE Initialising
*-*-* Version 1.0.7 (Azathoth)
HEHE
******************************
*** Starting SDL Subsystem ***
******************************
ResourceBackgroundQueue - threading disabled
Registering vp
GLRenderSystem::createRenderWindow "PureBasic Ogre", 640x480 fullscreen miscParams: colourDepth=32 depthBuffer=true top=0
GL_VERSION = 2.0.2 NVIDIA 87.74
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce 7900 GT/PCI/SSE2/3DNOW!
GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_gpu_program_parameters GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
RenderSystem capabilities
-------------------------
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
- Max vertex program version: vp40
* Fragment programs: yes
- Max fragment program version: fp40
* Texture Compression: yes
- DXT: yes
- VTC: yes
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: no
* Floating point textures: yes
* Non-power-of-two textures: yes
* Volume textures: yes
Registering ResourceManager for type Texture
Particle Renderer Type 'billboard' registered
DevIL version: Developer's Image Library (DevIL) 1.6.7 Jun 21 2006
DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
Creating viewport on target 'PureBasic Ogre', rendering from camera 'MyCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 0.50 ZOrder: 0
Viewport for camera 'MyCam', actual dimensions L: 0 T: 0 W: 640 H: 240
Termination handler: uncaught exception!
*-*-* OGRE Shutdown
how to project options ?YOOO
HUHU
Creating resource group General
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
Ha
Fuck
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
HUHUHUHUHUHUHUHU
HUHUHUHUHUHUHUHU Registered
DevIL version: Developer's Image Library (DevIL) 1.6.7 Jun 21 2006
DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
Registering ResourceManager for type HighLevelGpuProgram
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
OpenGL Rendering Subsystem created.
plugins.cfg not found, automatic plugin loading disabled.
*-*-* OGRE Initialising
*-*-* Version 1.0.7 (Azathoth)
HEHE
******************************
*** Starting SDL Subsystem ***
******************************
ResourceBackgroundQueue - threading disabled
wat trouble?YOOO
HUHU
Creating resource group General
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
Ha
Fuck
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
HUHUHUHUHUHUHUHU
HUHUHUHUHUHUHUHU Registered
DevIL version: Developer's Image Library (DevIL) 1.6.7 Jun 21 2006
DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
Registering ResourceManager for type HighLevelGpuProgram
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
OpenGL Rendering Subsystem created.
plugins.cfg not found, automatic plugin loading disabled.
*-*-* OGRE Initialising
*-*-* Version 1.0.7 (Azathoth)
HEHE
******************************
*** Starting SDL Subsystem ***
******************************
ResourceBackgroundQueue - threading disabled
+ Add3DArchive(): An exception has been thrown!
-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: FileSystemArchive::changeDirectory
Description: Cannot open requested directory ./d.
File: OgreFileSystem.cpp
Line: 141
Stack unwinding: <<beginning of stack>>
Registering vp
GLRenderSystem::createRenderWindow "PureBasic Ogre", 640x480 fullscreen miscParams: colourDepth=32 depthBuffer=true top=0
GL_VERSION = 1.3 Mesa 6.5.2
GL_VENDOR = Tungsten Graphics, Inc.
GL_RENDERER = Mesa DRI R300 20060815 AGP 8x x86/MMX/SSE2 TCL
GL_EXTENSIONS = GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
RenderSystem capabilities
-------------------------
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: no
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
- Max vertex program version: arbvp1
* Fragment programs: yes
- Max fragment program version: arbfp1
* Texture Compression: yes
- DXT: no
- VTC: no
* Scissor Rectangle: yes
* Hardware Occlusion Query: no
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: no
* Floating point textures: no
* Non-power-of-two textures: no
* Volume textures: yes
Registering ResourceManager for type Texture
Particle Renderer Type 'billboard' registered
DevIL version: Developer's Image Library (DevIL) 1.6.7 Jun 21 2006
DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
Creating viewport on target 'PureBasic Ogre', rendering from camera 'MyCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 0.50 ZOrder: 0
Viewport for camera 'MyCam', actual dimensions L: 0 T: 0 W: 640 H: 240
Termination handler: uncaught exception!
*-*-* OGRE Shutdown
Code: Select all
void FileSystemArchive::changeDirectory(const String& dir) const
{
if(chdir(dir.c_str()) == -1)
{
OGRE_EXCEPT(Exception::ERR_FILE_NOT_FOUND,
"Cannot open requested directory " + dir,
"FileSystemArchive::changeDirectory");
}
}