Software for making your own sounds?

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Joakim Christiansen
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Software for making your own sounds?

Post by Joakim Christiansen »

Anyone know about any good/easy software for making your own sounds? I need some for a simple 2d game I'm working on.
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J. Baker
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Post by J. Baker »

Any host that supports vst's would work. You can find more information on this at http://www.kvraudio.com/ . You can find alot of vst's there. Also, http://www.refx.net/ has some pretty nice ones. :wink:
www.posemotion.com

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Post by thefool »

Thats more for music. Sounds are hard to do. Well they require a microphone and an editor (just grap a thing like Adobe Audition, its ok for mixing such stuff)
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Post by Trond »

Try Pauls Sound Designer. But in general, sounds are very hard to simply create.
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Post by Joakim Christiansen »

Trond wrote:Try Pauls Sound Designer. But in general, sounds are very hard to simply create.
Not on the Atari :P

But anyway, thanks for the help I'll check it out! :D
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bembulak
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Post by bembulak »

Audacity --> software: waveeditor
http://freesound.iua.upf.edu/ --> website with cc licensed sounds
msynth --> http://www.mroc.de/ --> from a guy who's working at "Ableton", if someone knows.
GunGirlSequencer also could be oK for small loops.

On a Real OS:
LMMS
Audacity
Gungirl Sequencer
JACK
Beast/BSE
FreeCycle
... and many more.
cheers,

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Post by KarLKoX »

Reaktor : good, powerfull but not the easiest to use.
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Post by codemaniac »

I wonder if there is an application where you just draw the waveform, and then it plays it... (might be a challenge for fellow PB users :twisted: )

EDIT: Google reveals that SoundForge has such an option.. and it seems that Wavelab too, but both have just too many features and are quite expensive if you just want to make your own square/saw mix :?
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Post by thefool »

KarLKoX wrote:Reaktor : good, powerfull but not the easiest to use.
To make his own sounds? no way. Reactor i'd say is for music only. Do you people listen to what he said at all?
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Post by KarLKoX »

Except for speech, games use a lot of synthetic sounds, the Reaktor Core allow the user to design his own sound like Synthedit or Synthmaker, modulating osc with fx, filters can produce synthetic sounds, perfect for a game.
How do you think demomakers (game section) create tiny executable, by producing in realtime sounds with such trick ;)
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Post by thefool »

KarLKoX wrote:Except for speech, games use a lot of synthetic sounds, the Reaktor Core allow the user to design his own sound like Synthedit or Synthmaker, modulating osc with fx, filters can produce synthetic sounds, perfect for a game.
How do you think demomakers (game section) create tiny executable, by producing in realtime sounds with such trick ;)
DAMN!!
I am sorry. I apparently read "REASON" where you wrote Reaktor!!

Yes reaktor is perfectly fitting for making your own sounds. Stupid mistake
by me :oops:
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Post by KarLKoX »

:wink:
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Post by thefool »

KarLKoX wrote::wink:
Yes, I know.. Just laugh :)

Eventually Reaktor is a good suggestion. It really depends on the sounds you are looking for. If you need a sound like dropping a bullet on a floor, that kling kling thing i suggest you go find a real bullet and record it, to get a nature like sound. For lazers and so on, its probably easier to start from point zero using a tool like Reaktor.
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Post by codemaniac »

@KarLKoX: What music production software do you have? Do you have hardware music stuff (keyboards, TB303, guitar, etc)? Because it seems like you are even a bigger music junkie than thefool (nothing against you, m8 ;)).. because the other day I searched, you have even done a VST Host in Pure! :shock:

AWESOME!
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Post by thefool »

may i start to tell you, that gear is only a small part? There is a thing like musical intelligence which is much more important. Now KarLKoX probably has that, but then his gear doesn't really matter :)
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