ATM it's just a pile of unorganized procedures, but at least it is starting to create recognizable pictures.


Features:
10k+ triangles
diffuse texture
light texture
specular texture
bilinear filtering
acceleration structure (BIH) is rebuild every frame
4-5 fps
Ok, that's several hundred times slower than my rasterized version, but at least it has self shadowing and that nice feeling, that every point on screen is calculated by my code, not by some API + GPU.


