Hi Fred,
Im porting a Linux application to windows (Linux V4 Beta4) (Win32 v4)
The application does a 2dDraw on an ImageWidget.
Also in the same window there is a StringGadget displayed.
To be able to update the Image in the Gadget I use SetGadgetState(0, ImageID(0))
This work fine under linux, and the string gadget AND image are shown both in the same window.
Though.. if I use the same code under Win32.. I dont see the StringGadget,
So there is an imcompatibility between the use of refreshing/gadget behaviour.
On Win32 they seem to be both there..but I never see the StringGadget,
Question is: What could i use to update both the image and
the string gadget to have them both updated in the same Window?
(for both linux and windows to be working)
Regards, Norman.
Windows versus Linux Widget
Windows versus Linux Widget
Last edited by pbdep on Mon Apr 16, 2007 8:20 am, edited 2 times in total.
I had again the problem.. but this time with the Frame3DGadget.
Example:
When creating an image of 100,100
and lateron creating an imagegadget of size 50,50
then imagegadget always assumes 100,100 and keeps overwriting the window.
So it does not matter what you fillout at Imagegadget the size of createimage
is leading with screen updates...
can someone confirm this?
Norman.
Example:
When creating an image of 100,100
and lateron creating an imagegadget of size 50,50
then imagegadget always assumes 100,100 and keeps overwriting the window.
So it does not matter what you fillout at Imagegadget the size of createimage
is leading with screen updates...
can someone confirm this?
Norman.