Whatcha working on?
- netmaestro
- PureBasic Bullfrog
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- Location: Fort Nelson, BC, Canada
- Kaeru Gaman
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- Location: Germany
Not a game, but a port of the FIT acceptance testing framework.
http://www.rushcoding.co.uk/dw/doku.php?id=pbfit
I have the same problem as Derek, too many ideas and too little time.
I'm trying to focus on one project so that it can reach completion, but there are so many distractions.
http://www.rushcoding.co.uk/dw/doku.php?id=pbfit
I have the same problem as Derek, too many ideas and too little time.
I'm trying to focus on one project so that it can reach completion, but there are so many distractions.
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- Joined: Fri Apr 25, 2003 5:06 pm
- Location: Gummersbach - Germany
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I'm still working on an old remake of one of my older games: http://noname.c64.org/csdb/release/?id=15502 I also did an Amiga version of this game. I'm working on it since 2003, but I have only litte time to spare... by the way graphics have been redrawn by an old pal called atom. Just have a look at http://www.atomic-design.de I also started a 3D version of the game, but ogre support holds me back....
The Human Code Machine / Masters' Design Group
Yeah, I know what you mean, don't help that I keep having brain failure and taking hours over things that should take seconds, still, that's what happens when you get older.Heathen wrote:Haha yeah, I can relate to that. You should see my "source code" folder. It got so full of unfinished projects that I had to start a new one.Derek wrote:Too many things started and not enough time to ever finish them.

Absolutely the same here. I have kits written on DVDs, every month a new one. Believe me there is no project repeated. Every month a brand-new PBProj folder, never finished... I really hate this thing.Heathen wrote:
Derek wrote:
Too many things started and not enough time to ever finish them.
Haha yeah, I can relate to that. You should see my "source code" folder. It got so full of unfinished projects that I had to start a new one. Confused
Yeah, I know what you mean, don't help that I keep having brain failure and taking hours over things that should take seconds, still, that's what happens when you get older. Laughing
None are more hopelessly enslaved than those who falsely believe they are free. (Goethe)
You're lucky, I have repeated many many many projects. This is because I stop working on something for maybe a month or two, then go back and get confused because I often don't comment my code. :SInf0Byt3 wrote:Absolutely the same here. I have kits written on DVDs, every month a new one. Believe me there is no project repeated. Every month a brand-new PBProj folder, never finished... I really hate this thing.Heathen wrote:
Derek wrote:
Too many things started and not enough time to ever finish them.
Haha yeah, I can relate to that. You should see my "source code" folder. It got so full of unfinished projects that I had to start a new one. Confused
Yeah, I know what you mean, don't help that I keep having brain failure and taking hours over things that should take seconds, still, that's what happens when you get older. Laughing
I love Purebasic.
Yeah, I like to optimise my code once it's working but sometimes after leaving the code for a while I can't see how the hell it works.Inf0Byt3 wrote:Hehe I don't comment my code either... This sucks especially because I have the tendency to write spaghetti and I must debug a lot to find out how to continue the stuff.

I actually have quite a few small games finished in PB. They haven't been released (other than to testers) as I haven't felt like doing the documentation for them.
However, thanks to what I learned from Kale's book, I am in the process of rewriting these games to remove their dependency on DX and am using the small "pure" 2D engine I have put together so the games can run on any system regardless of the graphics card.
However, thanks to what I learned from Kale's book, I am in the process of rewriting these games to remove their dependency on DX and am using the small "pure" 2D engine I have put together so the games can run on any system regardless of the graphics card.