Tank Battle

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waffle
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Tank Battle

Post by waffle »

You all seem soo serious with your ASM techniques and .libs and such.
here is a veriation on and old game (Atari) done in PB. Supports 2 players on one PC or up to 4 via internet. Also supports a simple level editor (notepad) and several other game options. Quite fun if you can spare the minute.

http://www.archonrpg.com/zips/tank.zip
Code is good... Its an international language.
Derek
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Post by Derek »

Quite good, could do with moving a bit faster. :)
PB
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Post by PB »

Yes, rotating is too slow for my liking.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
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Kaeru Gaman
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Post by Kaeru Gaman »

Nice idea, cute little gamey...

I think the setup is too complicated.
"two players" and "all powerups" should be default choice,
"Start" should be at the top of the Menu.

to add some score or hits or lives display would be fine,
perhaps outside the screen in some gadget.

also would be nice to have some nice grafix.
two different tiles would be sufficent.
even if you test collision by color test,
would be easy to solve with tiles.

PS:
if I activate "lock poverups" and start a game, the tanks are almost always invisible...

and you should add the possibility to drive reverse, chose another key for shoting...
oh... and have a nice day.
DarkDragon
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Post by DarkDragon »

Remembers me on Tank Mission 2 :lol: . Nice game, but I don't like the tank sound. it's too loud and bam babam bam.
bye,
Daniel
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waffle
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Post by waffle »

ok I did some of those changes.
did not do scoring or "multiple tilesets" (why?)
this is juist a simple game (gamy) done in a weekend
for something to do.

Thanks to all who played.
Sorry if you think my graphics are too simple.
The tanks are 16 color bmps to save space.
Also, I tried to recreate the simplistic style of the old Atari.

Did anyone try custom maps for extra fun?
Code is good... Its an international language.
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