Sprite3DReal Userlibrary
- Psychophanta
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- Psychophanta
- Always Here
- Posts: 5153
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Anare
- Contact:
Nope. http://www.purebasic.fr/english/viewtopic.php?t=23370Shannara wrote:S.M. havent been around for almost 2 months. There are a few requests concerning this library. Could be on vacation
This lib is another started&unfinished by Stefan.
hi benny
S3DR 1.3 for PB 4.0 runs also in PB 4.02.
I converted my old code from PB 3.94 -> 4.02
Download Test
S3DR 1.3 for PB 4.0 runs also in PB 4.02.
I converted my old code from PB 3.94 -> 4.02
Download Test
Did anybody tried the examples related to the .x or .s3dr files on PB v4.02 ?
I'm not able to run any example that uses S3DR_LoadMesh with directX9.0c
All the objects are corrupted.
For example:
http://www.glftpdsitemanager.com/downlo ... itePOT.JPG
Regards,
.DeXtr0
I'm not able to run any example that uses S3DR_LoadMesh with directX9.0c
All the objects are corrupted.
For example:
http://www.glftpdsitemanager.com/downlo ... itePOT.JPG
Regards,
.DeXtr0
Hi,
I'm an absolute, novice, or lower, so please excuse my silly questions but I have a problem with trying to compile one of the tutorial games, (chopper) and with the new PureBasic 4.02 certain things have to be update, the colours to RGB(0,0,0) format for one, but worse for me is this in the changes:
removed: Locate(x, y) - no longer useful.
So what do we do instead?
There may be others but that's as far as I have got for now.
Thanks
I'm an absolute, novice, or lower, so please excuse my silly questions but I have a problem with trying to compile one of the tutorial games, (chopper) and with the new PureBasic 4.02 certain things have to be update, the colours to RGB(0,0,0) format for one, but worse for me is this in the changes:
removed: Locate(x, y) - no longer useful.

So what do we do instead?
There may be others but that's as far as I have got for now.
Thanks
The positioning for drawing text is now in the DrawText command:
So where you find Locate(x,y) : DrawText( ... you just copy the x/y params into the DrawText
Code: Select all
DrawText(x, y, Text$ [, FrontColor [, BackColor]])
Dare2 cut down to size
Hi Stefan!Dextro:
Did anybody tried the examples related to the .x or .s3dr files on PB v4.02 ?
I'm not able to run any example that uses S3DR_LoadMesh with directX9.0c
All the objects are corrupted.
Same problem .
the converted x files looks really ugly.
Can yu help please....
Yur lib is fantastic!
Cheers
eNeRGy
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Re: Sprite3DReal Userlibrary
What engine does not work when OpenWindowedScreen in place OpenScreen?