Sprite3DReal Userlibrary

Developed or developing a new product in PureBasic? Tell the world about it.
S.M.
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Post by S.M. »

Sorry, no new commands (except S3DR_CompressSprite(Sprite)), no bugs corrected.
but PB4 compatible:
S3DR 1.3 for PB 4.0
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Psychophanta
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Post by Psychophanta »

At least it is more than nothing. :)
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
SoS
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Post by SoS »

thx Stefan ;)
chris_b
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Post by chris_b »

Is there any chance of a slight update to the library to allow for correct aspect ratio?

At the moment it seems that a sqaure view is stretched to the viewport dimensions.

Maybe S3DR_SetCameraRangeAndFOV() can be modified to include seperate horinzontal and vertical field of vision parameters?
Shannara
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Post by Shannara »

S.M. havent been around for almost 2 months. There are a few requests concerning this library. Could be on vacation :)
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Psychophanta
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Post by Psychophanta »

Shannara wrote:S.M. havent been around for almost 2 months. There are a few requests concerning this library. Could be on vacation :)
Nope. http://www.purebasic.fr/english/viewtopic.php?t=23370
This lib is another started&unfinished by Stefan.
http://www.zeitgeistmovie.com

while (world==business) world+=mafia;
benny
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Post by benny »

Did anyone converted / recompile this lib for PBV4.x ??? Would be interesting
to know :?:
regards,
benny!
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pe0ple ar3 str4nge!!!
SoS
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Post by SoS »

hi benny

S3DR 1.3 for PB 4.0 runs also in PB 4.02.

I converted my old code from PB 3.94 -> 4.02

Download Test
benny
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Post by benny »

@SoS:

Ahh .. you are right ... thx 4 the info and btw ... nice demo !
regards,
benny!
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pe0ple ar3 str4nge!!!
DeXtr0
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Post by DeXtr0 »

Did anybody tried the examples related to the .x or .s3dr files on PB v4.02 ?

I'm not able to run any example that uses S3DR_LoadMesh with directX9.0c

All the objects are corrupted.

For example:
http://www.glftpdsitemanager.com/downlo ... itePOT.JPG

Regards,
.DeXtr0
wickedset
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Post by wickedset »

Hi,


I'm an absolute, novice, or lower, so please excuse my silly questions but I have a problem with trying to compile one of the tutorial games, (chopper) and with the new PureBasic 4.02 certain things have to be update, the colours to RGB(0,0,0) format for one, but worse for me is this in the changes:

removed: Locate(x, y) - no longer useful. :(

So what do we do instead?

There may be others but that's as far as I have got for now.


Thanks
Dare
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Post by Dare »

The positioning for drawing text is now in the DrawText command:

Code: Select all

DrawText(x, y, Text$ [, FrontColor [, BackColor]])
So where you find Locate(x,y) : DrawText( ... you just copy the x/y params into the DrawText
Dare2 cut down to size
energy
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Post by energy »

Dextro:
Did anybody tried the examples related to the .x or .s3dr files on PB v4.02 ?

I'm not able to run any example that uses S3DR_LoadMesh with directX9.0c

All the objects are corrupted.
Hi Stefan!

Same problem .
the converted x files looks really ugly.
Can yu help please....
Yur lib is fantastic!

Cheers
eNeRGy
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Re: Sprite3DReal Userlibrary

Post by User_Russian »

What engine does not work when OpenWindowedScreen in place OpenScreen?
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