X3 Reunion graphics with PureBasic

Advanced game related topics
User avatar
Hades
Enthusiast
Enthusiast
Posts: 188
Joined: Tue May 17, 2005 8:39 pm

X3 Reunion graphics with PureBasic

Post by Hades »

Ok, I've ripped some textures and a mesh out of X3 Reunion from EGOSOFT, and brought it to live with PureBasic and OpenGL / GLSlang. :D

Image

Image


It runs with several hundred FPS on my GeForce 7800 GT.

Looks very nice. 8)
va!n
Addict
Addict
Posts: 1104
Joined: Wed Apr 20, 2005 12:48 pm

Post by va!n »

looks nice! any way to see an exe for playing a bit around? ^^
va!n aka Thorsten

Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
User avatar
Hades
Enthusiast
Enthusiast
Posts: 188
Joined: Tue May 17, 2005 8:39 pm

Post by Hades »

I'm afraid not. :(

I think it won't be a good idea to post their textures and mesh. And without you won't see anything.

At the moment this is just a part of my test environment for my graphics engine. Besides turning that ship with the mouse, there is nothing else you could do anyway.

The model uses diffuse-, light-, specular- and a normalmap. I've seen a version of the earth somewhere with those kind of textures, that should be free to post. But I have no webspace to Upload. :roll:

I'll try to get something going, but first I will sleep a little bit. :wink:


EDIT:
Can't find any nice and free models that are usable. :cry:
They need to have a single material over the whole body.

I think I will just convert some more models and write a small space sim. :roll:


EDIT2:

Two more pictures:

Image

Image
KarLKoX
Enthusiast
Enthusiast
Posts: 681
Joined: Mon Oct 06, 2003 7:13 pm
Location: France
Contact:

Post by KarLKoX »

:shock:
"Qui baise trop bouffe un poil." P. Desproges

http://karlkox.blogspot.com/
dracflamloc
Addict
Addict
Posts: 1648
Joined: Mon Sep 20, 2004 3:52 pm
Contact:

Post by dracflamloc »

Would be interesting to get this kind of quality from the OGRE implementation of pb.

I'm sure its possible but not until fred released the LGPL source for the pb lib.
Nik
Addict
Addict
Posts: 1017
Joined: Fri May 13, 2005 11:45 pm
Location: Germany
Contact:

Post by Nik »

What mesh format is this in? And how did you load it ?
User avatar
Hades
Enthusiast
Enthusiast
Posts: 188
Joined: Tue May 17, 2005 8:39 pm

Post by Hades »

@dracflamloc

If you can use shaders with OGRE, it should be possible.


@Nik

There are some threads @EGOSOFT, where it is described how to unpack, convert and load them into 3dsmax.
From there I exportet them as .ASE, because I have already coded a loader for that format.
But writing a loader for there native format should be very easy too.

You should check out these threads for more information and tools:

X3 ModManager

X2BC

DBOX2


EDIT:

I'm trying to design my own spaceship now. But it's so damn ugly. :evil:
Thalius
Enthusiast
Enthusiast
Posts: 711
Joined: Thu Jul 17, 2003 4:15 pm
Contact:

Post by Thalius »

heh Friend of mine made them ... =)

In case you wondered and you need some Professional Artists for a Project:

Tobias Richter
http://www.thelightworks.com/

Some might recall him from good old Amiga Scene...

ps. Looks GREAT!
am yet still trying to fiddle around on my scene-manager for ogre ( it will prolly still take some time til i get that thing as far as id liek to have it ).

Sometime theese weeks am gonna look into shaders.. but am loaded with work atm :(

Greets,
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone! ;)"
User avatar
Hades
Enthusiast
Enthusiast
Posts: 188
Joined: Tue May 17, 2005 8:39 pm

Post by Hades »

Wow, yes, I think I remember him. I'm on my knees right now. He must be a genius. :shock:

And yes, I would like to have a Professional Artist... and someone who pays him. :oops:


I've startet with shaders less than a week ago. It's much easier than I thought.

Have fun.

Hades
User avatar
Rescator
Addict
Addict
Posts: 1769
Joined: Sat Feb 19, 2005 5:05 pm
Location: Norway

Post by Rescator »

Oh yeah!
Tobias Richter is legendary!

He did at least one project with Bjørn Lynne (legendary in music),
on the Amiga, a 3D animation by Tobias with music by Bjørn.
I think it was a space battle or something.

Tobias has worked with Bjørn on some other stuff too,
including graphics for a music vid for one of Bjørn's song.
User avatar
Maxus
User
User
Posts: 71
Joined: Thu Feb 16, 2006 9:35 am
Location: Russia
Contact:

Post by Maxus »

That that for a long time was not visible results.
Sorry my English, I'm Russian
AMT Laboratory
Post Reply