DirectX 9 For PB (October 2006)

Developed or developing a new product in PureBasic? Tell the world about it.
acidburn
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Post by acidburn »

@magicjo

did you replaced the old existing lib by the new one from packed lib?
magicjo
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Post by magicjo »

No Acidburn, i haven't worked with directx in purebasic, i've had your same error launching a demo downloaded by scene.org, then i've downloaded and installed the last update(ver. 9.0c) of directx on system.
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Vallan
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Post by Vallan »

If you do not want to download everythink, search a ".dll" file called d3dx9**_*.dll (* is any number, ** can be nothing or "d") in Windows\System32\ copy it and rename it into "d3dx9_30.dll". I did it, and so far, everything works. :wink:
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Comtois
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Post by Comtois »

@Dreglor

as @tmyke included your wrapper to/with Dreamotion3D, i'm playing with it, and i must say i like it, so thank you very much.
Please correct my english
http://purebasic.developpez.com/
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Comtois
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Post by Comtois »

In the d3dx9math.pbi i changed this

Code: Select all

   ;// Yaw around the Y axis, a pitch around the X axis,
    ;// and a roll around the Z axis.
    D3DXQuaternionRotationYawPitchRoll.l(*pOut.D3DXQUATERNION, Yaw.f, *Pitch.f, *Roll.f)
must be

Code: Select all

   ;// Yaw around the Y axis, a pitch around the X axis,
    ;// and a roll around the Z axis.
    D3DXQuaternionRotationYawPitchRoll.l(*pOut.D3DXQUATERNION, Yaw.f, Pitch.f, Roll.f)
Please correct my english
http://purebasic.developpez.com/
Dreglor
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Post by Dreglor »

yeah, I have a new version that particular has that changed with a few other small fixes (and additions)
I'd upload it but pure storage seams to reject it (all I can think is it is to big) for some unknown reason. I have to uploaded it somewhere else when i get a chance to sit down and find one
~Dreglor
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Andre
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Post by Andre »

@Dreglor: you can also send it via email to me. I can host it on www.PureArea.net if you like... :)
Bye,
...André
(PureBasicTeam::Docs & Support - PureArea.net | Order:: PureBasic | PureVisionXP)
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Comtois
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Post by Comtois »

Dreglor wrote:yeah, I have a new version that particular has that changed with a few other small fixes (and additions)
I'd upload it but pure storage seams to reject it (all I can think is it is to big) for some unknown reason. I have to uploaded it somewhere else when i get a chance to sit down and find one
Where can we get your wrapper ? did you send it to Andre ?
Please correct my english
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Dreglor
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Post by Dreglor »

unfortunately my ISP only allows me to send a max of 10meg...
the File (which is ZIP) is almost 60meg the size if due to the End-User Install That I have include which is 55meg within it self it's not 100% needed but if a app use something that is exclusive to October version the user will have to install the October version of directx9c. it better to include them this way instead of the full 700+ meg SDK that they release every month.
bulky microsoft...
~Dreglor
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oryaaaaa
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Post by oryaaaaa »

Hi

I will distribute it, if there is no legal problem in a distribution file.

http://oryaaaaa.world.coocan.jp/
Disk Size 2GB, trans free, one file limit 100MB
kawasaki
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Post by kawasaki »

Can i also host this file on my website? You will get full credit ofcourse.

www.newrealitygames.co.uk


Contact: Mike@NewRealityGames.co.uk
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Post by Dreglor »

It's Alright I got onto a server
Thanks Va!n

http://www.secretly.de/publicFTP/dreglo ... _Oct06.zip

if you guys want to post it onto your servers thats fine with me
~Dreglor
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Post by va!n »

@dreglor:
no problem :)

[DirectX For PB - Direct Input - Keyboard.exe]
Bug... shwoing wrong keys... for example when pressing the "f" key... a "!" will appear...

[DirectX For PB - Direct Input - Mouse.exe]
Bug... when starting the program the actual mouse pos will set to x,y 0,0... so the coord on the screen are wrong...

[DirectX For PB - Direct 3D - Full Screen.exe]
Just as info for some people.... closing this by pressing Alt+F4 ^^
va!n aka Thorsten

Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
Dreglor
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Post by Dreglor »

Keyboard example, the output on that i think are keycodes not ascii i just converted them to ascii for the sake of the example

the mouse example, the mouse values returned are deltas not actual position, again i converted it for the sake of the example
~Dreglor
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