OpenGL should be the nativ 'graphic library'.

Everything else that doesn't fall into one of the other PB categories.
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IceSoft
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OpenGL should be the nativ 'graphic library'.

Post by IceSoft »

OpenGL should be the nativ 'graphic library''.

Why:
- OpenGL is a mature standard graphic library
- OpenGL can be used on Windows. Linux, MacOS, ...
- OpenGL is fast.
- etc...

PB should use the other 'graphic libraries'' like: SDL or DirectX as SubSystems!

What are your opinion?
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dell_jockey
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Post by dell_jockey »

I don't care either way, as long as:
- the main graphics system on each platform is usable
- the PB libraries offer a unified cross-platform access to these graphics systems.
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Re: OpenGL should be the nativ 'graphic library'.

Post by traumatic »

Good programmers don't comment their code. It was hard to write, should be hard to read.
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IceSoft
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Re: OpenGL should be the nativ 'graphic library'.

Post by IceSoft »

traumatic wrote:déjà vu...
:wink:
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Post by dracflamloc »

It'd be nice. THe argument for keeping DX isnt as strong as it once was. People thought Vista was going to emulate GL in DX but they've changed that and my tests on the Vista RC show that GL is actually way faster in games because Vista tries to run DX games shared with the fancy gui effects, but if its a GL game it shuts it all off while you're in-game.
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Post by Num3 »

The argument that DX is native to windows falls to ground when PB uses DX7...

No fancy stuff in there, so good GL support would be better...

And with a plus, GL is the prefered API that is used to make CAD like software, and we all know PB rocks in Application development...
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Post by White Eagle »

I agree 100%. The dodgy OpenGL support in 4.0 is a large reason why I bought GLBasic.
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