CadeX wrote:Acctualy, since gamemaker allows execution in any executable, its easy enough to inject code into there to execute.
Note that there are things that can tell you what objects code are... etc.
It's awesome for learning, i've used it for 2-3 years. Don't now though.. purebasic owns it by far.
Yes but we both are advanced users (did I say "we" )
I wanted to help rinnlinn to get the product he wants, and I am sure that even how great Blitz is (I have used BlitzMax) the syntax is hard to learn and I was miserably able to make a Pong remake (It had about 200 lines of code... I think I could do it with only 100 lines in PB :roll: )
thamarok wrote:[(I have used BlitzMax) the syntax is hard to learn and I was miserably able to make a Pong remake (It had about 200 lines of code... I think I could do it with only 100 lines in PB :roll: )
Come on! 20 lines should be enough for a simple Pong remake!
And I belive 20 lines is the scope of a bad PB programmer
Belive! C++ version of Puzzle of Mystralia
Bug Planet <Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
I wish i could make a pong game... unfortunatly i'm bad with physics, so i couldn't tell how the reverse the ball
I don't remember quite well, but you need atleast 50 lines for a pong game. About 20 lines for the player control code, 15 lines for the ball movement code and finally 15 lines for the enemy AI, plus bonus levels, bonus balls and other extras: 100 lines
I never talk about simple stuff, I always add the extra bonus stuff to make the product complete
I wouldn't write off Blitz Basic - I'm using it still to write my games. I don't know enough about GameMaker to comment... Am still learning to use PureBasic, but not for games.
Maybe you can try BlitzMax, except poor sound support(get FMOD instead), you have nice potential to write a working 2D game.
BlitzMax doesn't do 2D, it only "emulates" 2D. BMax also has some stability issues, compatibility issues and is still a bit "incomplete" (at least for Windows).
The main thing that irks me with BMax is that windowed mode is still not properly supported, and the GUI can only be used in windowed mode, which is a huge contradiction. This kind of sucks for those of us wanting to make desktop games for casual gamers (popcaps, etc) where windowed mode is a must have.