In the ZIP-Pakage are also a PB(v4.00)-Userlib and a DLL. You can choose to use the userlib or the DLL.
The objects are getting IDs from packertool. With this IDs, you can handle your objects in your game very easy.
After loading a GLP-File, you can use all ressources without any loss of speed.
You mustn't catch any objects. The system creates sprites and 3dsprites automaticly for you.
The system supports Sprite3D and Sprite2D objects.
Also are following filetypes supported: JPG,PNG,BMP
Game Library Packer (LITE) v.2.04 BETA
Click for a screenshot:
