Hello,
I wondered if some of you already achieve a piece of code to load a binary ".X" 3d file, parse it and display the resulting meshes with PB.
I tried to gather informations about this format but did not really understand what to look for in the file (templates, tokens, ...).
Can somebody help me, please ?
Regards
Has anybody ever written a binary X 3d file loader ?
- Fluid Byte
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Here's a detailed format description to get you started:
http://codedreality.sam-host.net/temp/DX113Spec.zip
http://codedreality.sam-host.net/temp/DX113Spec.zip
Last edited by Fluid Byte on Sun Oct 01, 2006 8:20 pm, edited 1 time in total.
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