I try to draw some sprites with transparency into another sprite, but without success.
for example :
Code: Select all
UseBuffer(0)
displayTransparentSprite(4,0,0) ; >>> not displayed
usebuffer(-1)
with classic sprite buffer, it works, but when the buffer sprite is created with #PB_Sprite_Texture, no transparent sprites are displayed.
(I need to use a 3Dsprite buffer to zoom it, later, when I display it on the screen)
is there any way to do this ?