thamarok wrote:Sure these methods work too, but in my earlier post in this topic I said:
By the way, if GIF images are going to be officially supported by PureBasic, I think the support for animation is the first aim; meaning that 2D game development will get much easier and you don't need each frame of an image as a separate file.
The support for animated GIF images would save disk space needed by a game, because all frames are saved in one file...
Blah blah don't tell such a stupid shit. It is even possible to put all frames in one frameset you silly guy. Never heard of ClipSprite()? Professional games would always do it this way, none would put them into a gif file(wtf. you could make AVIs with 2D Positional Audio Sound, but that wouldn't be a dynamic way).
thamarok wrote:Sure these methods work too, but in my earlier post in this topic I said:
By the way, if GIF images are going to be officially supported by PureBasic, I think the support for animation is the first aim; meaning that 2D game development will get much easier and you don't need each frame of an image as a separate file.
The support for animated GIF images would save disk space needed by a game, because all frames are saved in one file ...
Still after the example which showed you that it also works with only one bmp or jpg or png file you said it doesn't work.
(and according to help file TGA and PNG alpha channels are ignored so these formats are not fully supported... of course other parts of help file state that alpha channel is supported in TIF and PNG)
(and according to help file TGA and PNG alpha channels are ignored so these formats are not fully supported... of course other parts of help file state that alpha channel is supported in TIF and PNG)
Write
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BMP
JPG
PNG
Is there any future to there being more added? Even if it's just a library
set from Fred (or Crew). I know there are other DLL's and libraries out
there that I can use to get any format, either encode or decode. But I
don't want to ever have to worry about rights, etc.