I found an interesting Graphic Lib called Anti-Grain Geometry Library. It is in C++ and has got a long list of features. It is platform independent. It bost support for Bitmap as well as Vector Graphics as per SVG specs.
Check out :
http://www.antigrain.com/
http://www. ... ndex.html
It is an open source lib.
Interesting Graphics Lib
I am new to PureBASIC but I think PureBASIC can import C/C++ .lib files directly and conver them to it's native format.Andre wrote:Looks very interesting.![]()
But because of the C++ it would be hard to use it with PB, I think...
Can't we just import the libs and use them?
One more thought. Can't we just compile the C/C++ code in its own compiler and then collect all the generated OBJ files and convert them to PureBASIC Lib?
Just my thoughts.
Last edited by Yogi Yang on Tue Jun 06, 2006 11:57 am, edited 1 time in total.
One more interesting Compression Lib in pure ASM
check this out.
It is in pure ASM and may be of interest....!
http://www.bitsum.com/jcalg1.htm
Thanks
It is in pure ASM and may be of interest....!
http://www.bitsum.com/jcalg1.htm
Thanks
Re: One more interesting Compression Lib in pure ASM
Yogi Yang wrote:check this out.
It is in pure ASM and may be of interest....!
http://www.bitsum.com/jcalg1.htm
Thanks
so PB already uses itThe packer library provides an efficient set of commands to pack and unpack data (compress/decompress). The pack/unpack routines are based on the excellent JCalG1 algorithm and are integrated to PureBasic (no external DLL needed).
and i guess Fred uses the ASM code..
Re: One more interesting Compression Lib in pure ASM
Thanlks I did not know that.thefool wrote:so PB already uses itThe packer library provides an efficient set of commands to pack and unpack data (compress/decompress). The pack/unpack routines are based on the excellent JCalG1 algorithm and are integrated to PureBasic (no external DLL needed).
and i guess Fred uses the ASM code..


