Diesel 3D Engine - anyone with experience?
Diesel 3D Engine - anyone with experience?
Has anyone ever used the Diesel 3D engine from http://www.3darts.fi/mobile/dieselengine.htm
A recently released game by UBI (released in the last few weeks)- 'Ghost Recon Advanced Warfighter' - uses this engine. Just wondering if anyone has any experience with it.
A recently released game by UBI (released in the last few weeks)- 'Ghost Recon Advanced Warfighter' - uses this engine. Just wondering if anyone has any experience with it.
Last edited by SFSxOI on Tue May 23, 2006 3:26 pm, edited 1 time in total.
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dracflamloc
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Diesel might look good, but it's resources and usability are weak. Creating a wrapper for it wouldn't be hard, but I'd still use OGRE.
EDIT: forgot to say, I have worked with the Diesel engine with my friend for 2 weeks, but we were not impressed.
Just look to this picture of Total Car Mayhem:

Even I can make a better 3D game, but just don't have the time for it.
EDIT: forgot to say, I have worked with the Diesel engine with my friend for 2 weeks, but we were not impressed.
Just look to this picture of Total Car Mayhem:

Even I can make a better 3D game, but just don't have the time for it.
Last edited by josku_x on Tue May 23, 2006 3:10 pm, edited 2 times in total.
why not? Did it occur to you, that commercial engines might produce better graphics (and works faster too)josku_x wrote: That's why I wouldn't make a game with it.
Never heard about the Diesel engine though... THIS is interesting:
http://www.valvesoftware.com/sourcelice ... atures.htm
Diesel engine sucks (also with carsthefool wrote:why not? Did it occur to you, that commercial engines might produce better graphics (and works faster too)josku_x wrote: That's why I wouldn't make a game with it.
Never heard about the Diesel engine though... THIS is interesting:
http://www.valvesoftware.com/sourcelice ... atures.htm
The VALVE engine sounds interesting, as I play some VALVE games myself and I have to say that Counter-Strike Source has really good graphics and it's fast too!
haha 
try to compare counterstrike source with Half Life 2! [not that its not the same engine, hl2 just uses MUCH more of it.]
We got 2 cars, a normal benzin/gasoline one and a 4x4 diesel. Diesel engine's are cool, and the Le Mans results show they can be just as good as gasonline (actually its even better. With more power!)
with a turbo, and correct gear settings etc etc the diesel engine can deliver higher acceleration even with lower speeds because it can deliver more power.
try to compare counterstrike source with Half Life 2! [not that its not the same engine, hl2 just uses MUCH more of it.]
Im going to have to disagree on that though.. The danish Tom Kristensen has won le mans several times, this time he's driving an Audi with a diesel engine (and its going WELL!).Diesel engine sucks (also with cars Wink )
We got 2 cars, a normal benzin/gasoline one and a 4x4 diesel. Diesel engine's are cool, and the Le Mans results show they can be just as good as gasonline (actually its even better. With more power!)
with a turbo, and correct gear settings etc etc the diesel engine can deliver higher acceleration even with lower speeds because it can deliver more power.
yeah i saw the pics. I just happen to have gotten the UBI game I mentioned. The graphics look OK but they are really nothing to write home about. Actually the game was done by Grin under contract from UBI and they used the Diesel engine. The thing was proclaimed as having 'Next Generation' graphics when in reality what it was designed around was the Aegis Physix vid cards which have their share of problems. In actual real world what you get with the game is not Next Generation graphics but instead you get Last Generation graphics. The game it seems was a direct port from the console version. I don't do many games but its fun and all..but...UBI did their normal thing and released the thing before it was finished, basically the released version is probably beta quality at best so it seems its up to the gaming community to find the problems. The thing is only a few weeks old and already one patch released with another due this week and another due in June. However, the diesel engine seems to be doing a fair job with it just that it does seem to limit the games capabilities some.
josku_x, I think i'm going to d/l the thing just to play around with it and see if i can use it to develop a few mods for Ghost Recon Advanced Warfighter...any information you might be able to share about it might prove helpful.
josku_x, I think i'm going to d/l the thing just to play around with it and see if i can use it to develop a few mods for Ghost Recon Advanced Warfighter...any information you might be able to share about it might prove helpful.
josku_x wrote:Diesel might look good, but it's resources and usability are weak. Creating a wrapper for it wouldn't be hard, but I'd still use OGRE.
EDIT: forgot to say, I have worked with the Diesel engine with my friend for 2 weeks, but we were not impressed.
Just look to this picture of Total Car Mayhem:
Even I can make a better 3D game, but just don't have the time for it.
Well, I personally like the diesel engine in carsthefool wrote:Josku_x; sorry for not seing the pics. It looks kinda hm.. not good
Actually, blitz 3d (not being an standalone engine) looks way better :p
But i think Diesel is more for mobile equipment.
@SFSxOI: Do whatever you want, but I don't have sources as I and my friend wanted to use a LightWave model with the Diesel engine, but we had no luck. So we didn't do anything special.
I hate diesel engines in cars, that 'chug chug chug' type noise they make irritates the heck out of me. Like scaping fingernails down a black board.
Anyway, the Diesel 3D engine, i've found that the UBI game is extreamly 'mod' 'able by use of .xml file scripting. Been modding the heck out of the game with it, its a lot of fun so far. But I can see the limitations in the engine to a certain extent. It relies heavly on DirectX in windows, but its interesting tho, in the UBI game and using the .xml scripting you can access the directX api things pretty easy just by simple .xml scripting using window notepad, no real coding needed. It seems the implementation of the Diesel 3D engine in this game opens a direct path to directX and has its own set of simplified commands to access the DirectX API, for example in the game if you want to display a DirectX object of some type its a simple 'name = <object name>" <then the location you want to display the object>' and thats it, no lenghty coding, just a simple one liner in the .xml file. you can change the attributes of the DirectX object with other simple commands like the color = 'color = <the RGB values here>'. You don't have to worry about memory locations or pointers cause the engine does all these automatically, its kinda cool.
Anyway, the Diesel 3D engine, i've found that the UBI game is extreamly 'mod' 'able by use of .xml file scripting. Been modding the heck out of the game with it, its a lot of fun so far. But I can see the limitations in the engine to a certain extent. It relies heavly on DirectX in windows, but its interesting tho, in the UBI game and using the .xml scripting you can access the directX api things pretty easy just by simple .xml scripting using window notepad, no real coding needed. It seems the implementation of the Diesel 3D engine in this game opens a direct path to directX and has its own set of simplified commands to access the DirectX API, for example in the game if you want to display a DirectX object of some type its a simple 'name = <object name>" <then the location you want to display the object>' and thats it, no lenghty coding, just a simple one liner in the .xml file. you can change the attributes of the DirectX object with other simple commands like the color = 'color = <the RGB values here>'. You don't have to worry about memory locations or pointers cause the engine does all these automatically, its kinda cool.



