Hi @ all
Can someone post a working inline asm code (procedure i.e) that return the value of a 24 bit RGB colour (between 0 and 255)..? The orginal command is called Red() for example and stored in MiscLib but i dont have the space to use this lib at the moment... And its not important if the result is R,G,B ... in all three vals is everytime the same val
Many thanks to all who try to help me in my actual game project that will be released in this days (if all works fine)...
PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...
greetz
MrVainSCL! aka Thorsten
