PB2.95 for Windows - How to select Midi Output?

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BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by MrVainSCL.

Hi @ all
Is there any way to play midi files (using the WinMCI stuff) using DX-WaveTables (or better known as M$-Wavetable instead of the table used on the soundcard? This would solve
my problem to play the midi tune on all PC´s like the original :wink: Thanks in advance for any help Bye...

PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...

greetz
MrVainSCL! aka Thorsten
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Post by BackupUser »

Restored from previous forum. Originally posted by MrVainSCL.

Is there no way to play midifiles (using mci stuff) and to use "Mircosoft wavetable set" instead of the wavetable on soundcard i.e.???? Any help/tricks/sources are very welcome!!!
Thanks!

PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...

greetz
MrVainSCL! aka Thorsten
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Post by BackupUser »

Restored from previous forum. Originally posted by El_Choni.

I think you have to use DirectMusic and/or DLS, whatever that is. Check at msdn.microsoft.com and:

http://www.noteworthysoftware.com/nwcforum/2/2004.htm

Or check if you have installed the Microsoft GS Wavetable SW Synth as a MIDI device, so you can select it and use it directly without DirectX programming (puag!)

Bye,

El_Choni

Edited by - EL_Choni on 12 March 2002 14:27:36
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by MrVainSCL.
El_Choni wrote
Or check if you have installed the Microsoft GS Wavetable SW Synth as a MIDI device, so you can select it and use it directly without DirectX programming (puag!)
Hi...
Can someone post/show me a working example how to select/use the M$-Wavetable-SW-Synth for midi outputs using MCI stuff? Many thanks in advance for any help...

PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...

greetz
MrVainSCL! aka Thorsten
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Post by BackupUser »

Restored from previous forum. Originally posted by Hitman.

How about using FMod?

If you want free one, go to [url]http://www.mikmod.org,[/url] grab the wip, and compile a working DLL.
However, You need VC++6to do this.
But XM is better for music.

Well, everyone needs to do something for living.
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by MrVainSCL.
How about using FMod?

If you want free one, go to [url]http://www.mikmod.org,[/url] grab the wip, and compile a working DLL.
However, You need VC++6to do this.
But XM is better for music.

Well, everyone needs to do something for living.
Hi Hitman
Sorry, maybe you have read on the forum that i coded a 32k game... to use/include a mod (chiptune) would be explode the filesize and then you need the external fmod.dll this all would be bigger as 32k at all... So i have to use midi first, until i will code an own sound system with own sample generation... :wink: I know, Mod is better as midi.. best is to use MP3, hehe... Anyway thanks...


PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...

greetz
MrVainSCL! aka Thorsten
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by Danilo.

put your 32k game on a CD with audiotracks...

cya,
...Danilo

(registered PureBasic user)
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