No, because OpenGL = Renderer and Sprite3D = Engine used with DX, it's like you compare people with cars. People use cars, but aren't in the same group like cars. So what's the sense of the comparison? If opengl is slower: DirectX is faster as it is the native renderer of windows. Otherwise you have a newer OpenGL version and a better driver. And it's system independent what's faster and what's slower.IceSoft wrote:I see you are a german man.DarkDragon wrote:Can someone explain me more exactly what "Comparison between PureBasic and OpenGL" means? I don't understand it ...PureBasic has nothing to do with OpenGL, you can just control it in PureBasic.
Here we comparing:
1) OpenGL nativ function called with PB 3.94
2) PB4.0 Sprite3D functions
Is it this what you want to read?
PB with nativ OpenGL vs PureBasic 4.0 Sprite3D
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DarkDragon
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bye,
Daniel
Daniel
I changed the title for our germansDarkDragon wrote:No, because OpenGL = Renderer and Sprite3D = Engine used with DX, it's like you compare people with cars. People use cars, but aren't in the same group like cars. So what's the sense of the comparison? If opengl is slower: DirectX is faster as it is the native renderer of windows. Otherwise you have a newer OpenGL version and a better driver. And it's system independent what's faster and what's slower.IceSoft wrote:I see you are a german man.DarkDragon wrote:Can someone explain me more exactly what "Comparison between PureBasic and OpenGL" means? I don't understand it ...PureBasic has nothing to do with OpenGL, you can just control it in PureBasic.
Here we comparing:
1) OpenGL nativ function called with PB 3.94
2) PB4.0 Sprite3D functions
Is it this what you want to read?
I compare PB 3.94 using nativ OpenGL functions with PB 4.0 using Sprite3D (DirectX)
And not cars vs peoples
@DarkDragon (German sentence)
Daniel,
Du bist ein unverbesserlicher Dünnbrettbohrer.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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DarkDragon
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I understand the title ja, but listen to me: OpenGL is a very different group than Sprite3D of PureBasic! You are comparing cars with peoples. OpenGL can do pretty much, Sprite3D can do less. OpenGL is a renderer(different group), Sprite3D is a engine(has nearly nothing to do with the renderer, just the displaying part is the same). OpenGL will always be smaller than Sprite3D. The speed depends on the system you have, so you can't compare the speed and there's nothing else to compare if you want the same programs just with different displaying methods.
bye,
Daniel
Daniel
That is a great result. But 2% is unrealisticSoulReaper wrote:I have an xp 1800
it seems to be on 2% with 800 sprites, strange i guess the gfx card is doing all the work.
I double checked it and it remains the same at 2%
Regards
Kevin
about 45-55 % it a correct value.
Which gfx card to you having?
Last edited by IceSoft on Wed May 03, 2006 7:03 pm, edited 1 time in total.
Belive! C++ version of Puzzle of Mystralia
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Bug Planet
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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SoulReaper
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I have a ATI Radeon 9800 pro 128 meg versionIceSoft wrote:That is a great result.SoulReaper wrote:I have an xp 1800
it seems to be on 2% with 800 sprites, strange i guess the gfx card is doing all the work.
I double checked it and it remains the same at 2%
Regards
Kevin
Which gfx card to you having?
PB Version:
1200 Sprites 65 FPS
800 Sprites 100 FPS ( Screen runs on 100 hz also )
1 - 4 % CPU load
--
AMD Athlon 64 3800+ / Geforce 6800 GT / 256 MB
For some reason the OGL Version wont display sprites here..Initializes then ...just blue BG.
Thalius
1200 Sprites 65 FPS
800 Sprites 100 FPS ( Screen runs on 100 hz also )
1 - 4 % CPU load
--
AMD Athlon 64 3800+ / Geforce 6800 GT / 256 MB
For some reason the OGL Version wont display sprites here..Initializes then ...just blue BG.
Thalius
"In 3D there is never enough Time to do Things right,
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
"
but there's always enough Time to make them *look* right."
"psssst! i steal signatures... don't tell anyone!
File:1->PBlimp3b.rar

You'll need the blimp4.bmp found in IceSofts download.
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SoulReaper
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DarkDragon
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Uhm you even can't compare that 2 programs: the one has a different text to display than the other.
PureBasic:
FPS 29
CNT 150
OpenGL:
Bilinearstate: I don't know, it's the default one
Qty(whatever this means) 150
FPS 20 DeltaFPS 60
Bilinearstate: 2nd state(two clicks on B, so the other text appears on the sprites, first click on B does nothing)
Qty(whatever this means) 150
FPS 20 DeltaFPS 60
PureBasic:
FPS 29
CNT 150
OpenGL:
Bilinearstate: I don't know, it's the default one
Qty(whatever this means) 150
FPS 20 DeltaFPS 60
Bilinearstate: 2nd state(two clicks on B, so the other text appears on the sprites, first click on B does nothing)
Qty(whatever this means) 150
FPS 20 DeltaFPS 60
bye,
Daniel
Daniel
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DarkDragon
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SoulReaper
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- Michael Vogel
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