OpenGL vs PureBasic
Comparing:
FPS and CPU consumption
The test it like this one (but without random stuffs):
http://www.purebasic.fr/english/viewtopic.php?t=21474
Rules:
Source:
blimp4.bmp
Events:
LMB: + 50 sprites
RMB: - 50 sprites
All sprites have to be shown on the screen.
All sprites have another size: Orginal size / 100 * n (n is counting 1...50)
All sprites are rotating
All sprites are moving: but only on the screen (not out of screen)
@pjay is informed and will put his adapt OpenGL version here.
(But I have seen this version and I can tell you: I LIKE PB)
Here the PureBasic version:
OpenGLvsPB.zip




