Comparing PB4.0 vs zSprite for BlitzMax....
You mean i should use another driver than the newest???IceSoft wrote:I like this resultsthefool wrote:newest test file, 2000 sprites, 52 in fps.
Blitz version handles this WAY worse. (50% less fps or so.)
Maybe a new OpenGL driver will improve the Blitz result.
system: athlon xp 3800+, 1024 mbyte ram, 400 gb hdd space(whatever.), radeon 9600 XT 256mb, windows xp sp. 2, newest catalyst drivers.
No! There will generated always 100 sprites with each left mouse click.pjay wrote:Hi Icesoft, by doing a side-by-side comparison it seems that your version doesn't render nearly as many sprites on-screen at a count of 100.
I did a quick count of your sprites & the most I could count was 30.
Are a lot off screen, or are you counting the drop-shadow as a sprite?
No not off screen but overlapped.
Angle can be 360 degre and I used not all degres as an own positions)
I will change it and upload a new version.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
New version v0.5 uploaded:
[ADD] Sprites will be created around the Mousepointer
[ADD] All! new created Sprites should be shown now.
Link:
http://people.freenet.de/icesoft/z5SpriteVsPB.zip
[ADD] Sprites will be created around the Mousepointer
[ADD] All! new created Sprites should be shown now.
Link:
http://people.freenet.de/icesoft/z5SpriteVsPB.zip
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
New version v0.6 uploaded:
[ADD] Shadow sprites looks better now
[ADD] Speed adapt.
Link:
http://people.freenet.de/icesoft/z6SpriteVsPB.zip
[ADD] Shadow sprites looks better now
[ADD] Speed adapt.
Link:
http://people.freenet.de/icesoft/z6SpriteVsPB.zip
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
- netmaestro
- PureBasic Bullfrog
- Posts: 8451
- Joined: Wed Jul 06, 2005 5:42 am
- Location: Fort Nelson, BC, Canada
Thanks!netmaestro wrote:70 fps @500, 35 fps @1000. Quality looks very good.
And zSprite is still slowernetmaestro wrote:Oh yeah, it's a comparison. I catch on fast, don't I?And how fast is zSprite?![]()
For the Blitz version: 55 fps @500, 27 fps @1000. Significantly slower.

Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
There is currently no optiming in itthefool wrote:do you care to share the source so we can see if it can be optimized (eg. some assembly optimizations like you would do if it was a real lib to distribute?)

I am on it...
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
New version v0.7 uploaded:
[ADD] Speed optimized (Level 1 of 3)
[DEL] Removed the text "Right click to remove 100 sprites and set the FPS(min) to 99999" not the function itself. (You can remove sprites too)
Link:
http://people.freenet.de/icesoft/zSpriteVsPB_test1.zip
[ADD] Speed optimized (Level 1 of 3)
[DEL] Removed the text "Right click to remove 100 sprites and set the FPS(min) to 99999" not the function itself. (You can remove sprites too)
Link:
http://people.freenet.de/icesoft/zSpriteVsPB_test1.zip
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...