The default transparent color 0 is not always useful.
Better:
DisplayTranslucentSprite() should also use TransparentSpriteColor()
@Fred
If you can add this in PB4 this will be great for PBpuzzle.
I want to use it for the shadows. But I cannot use always color 0 because color 0 can be part of a picture.
DisplayTranslucentSprite should use TransparentSpriteColor
DisplayTranslucentSprite should use TransparentSpriteColor
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...