Using of GL and Glut ?

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va!n
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Using of GL and Glut ?

Post by va!n »

Does it make sence to use/support Glut or would it be better to use GL only? As far as i noticed on my system (XP), the Glut32.dll is missing and so people cant run your programs using any Glut funtions? Afaik, Glut is an extension for GL? What do you think, does it make sence to use Glut or some parts of it in your own projects or does it make more sence to use GL only? Seems Glut hasnt been updated since years?
va!n aka Thorsten

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Post by Rescator »

Same issue exist with OpenAL and the ALut library which is similar to GLut.
Normaly the XXut libraries are included with the application and not installed into the system itself.

And they are not really extensions,
just wrappers and helper functions to make it quicker/easier to use OpenGL or OpenAL.
Neither are really part of the "standard" so...
va!n
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Post by va!n »

thanks for the reply! some seconds ago, i found some more infos on the web and it opened my eyes when i have read "The original GLUT library seems to have been abandoned with the most recent version (3.7) dating back to August 1998." :shock:

I have found an open source replacement for GLUT, called Freeglut v2.4.0 (Released: 9 June 2005)!
However i think i will only use GL stuff instead using any GLUT, ALut, FreeGlut Flood :lol: stuff...
va!n aka Thorsten

Intel i7-980X Extreme Edition, 12 GB DDR3, Radeon 5870 2GB, Windows7 x64,
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