Which Tracker to use
You can use Psycle Native Plugins, there are a plenty of them (about 40) and they sound really good.
Btw, ModPlug also support VST plugins ...
Finally, why Olivier Lapicque break the compatiblity instead of creating it's own format like 99.9 % of other trackers ? (.rns for renoise, .skm for skale, .mt2 for Madtracker ...).
Btw, ModPlug also support VST plugins ...
Finally, why Olivier Lapicque break the compatiblity instead of creating it's own format like 99.9 % of other trackers ? (.rns for renoise, .skm for skale, .mt2 for Madtracker ...).
- Psychophanta
- Always Here
- Posts: 5153
- Joined: Wed Jun 11, 2003 9:33 pm
- Location: Anare
- Contact:
It is still not perfect Vsync, but I have made some improvement to the .pb file from Deth good.
Just replace the .PB file in the original Deth good package by this one:
EDIT: Updated to PB4.0B11 (no needed any external user lib)
Just replace the .PB file in the original Deth good package by this one:
Code: Select all
Define.w
Dim Lev.w(1600,10)
Dim Scr.w(41,10)
Dim Obj.w(20,3)
Dim Sco.w(9,1)
Dim Ani.w(255,2)
bitplanes.b=32
Global SCREENWIDTH.l=GetSystemMetrics_(#SM_CXSCREEN),SCREENHEIGHT.l=GetSystemMetrics_(#SM_CYSCREEN)
If InitMouse()=0 Or InitSprite()=0 Or InitSprite3D()=0 Or InitKeyboard()=0 Or InitSound()=0
MessageRequester("Error","Can't access DirectX",0):End
EndIf
Repeat
scr.l=OpenScreen(SCREENWIDTH,SCREENHEIGHT,bitplanes.b,"")
If scr.l:Break:EndIf
If bitplanes.b>16:bitplanes.b-8
ElseIf SCREENHEIGHT>600:SCREENWIDTH=800:SCREENHEIGHT=600
ElseIf SCREENHEIGHT>480:SCREENWIDTH=640:SCREENHEIGHT=480
ElseIf SCREENHEIGHT>400:SCREENWIDTH=640:SCREENHEIGHT=400
ElseIf SCREENHEIGHT>240:SCREENWIDTH=320:SCREENHEIGHT=240
ElseIf SCREENHEIGHT>200:SCREENWIDTH=320:SCREENHEIGHT=200
Else:MessageRequester("Listen:","Can't open Screen!",0):End
EndIf
Until bitplanes.b<=8
SetFrameRate(60)
;
;The stretch will be from (w,h) to (SCREENWIDTH,SCREENHEIGHT)
w.l=320:h.l=240
b3.l=CreateSprite(#PB_Any,w,h)
Global *buf3.l=SpriteID(b3)
UseBuffer(b3)
!push eax
!mov eax,dword[v_w]
!mov dword[SrcRight],eax
!mov eax,dword[v_h]
!mov dword[SrcBottom],eax
!mov eax,dword[v_SCREENWIDTH]
!mov dword[DestRight],eax
!mov eax,dword[v_SCREENHEIGHT]
!mov dword[DestBottom],eax
!pop eax
;
!extrn _PB_DirectX_PrimaryBuffer
!extrn _PB_DirectX_BackBuffer
!DDBLT_WAIT equ $1000000
;
Procedure PrimaryBufferInit()
!mov eax,dword[_PB_DirectX_PrimaryBuffer]
!test eax,eax
!jz @f
!mov dword[PrimaryBuffer],eax
ProcedureReturn
!@@:
!;PrimaryBufferInit:
!push DDrawBase
!mov eax,dword[_PB_DirectX_BackBuffer]
!push eax
!mov eax,dword[eax]
!call dword[eax+144]
!push PrimaryBuffer
!mov eax,dword[DDrawBase]
!push eax
!mov eax,dword[eax]
!call dword[eax+56]
!mov eax,dword[PrimaryBuffer]
!;EndPrimaryBufferInit
EndProcedure
Procedure MyCopyBufferEx()
!mov eax,dword[_PB_DirectX_BackBuffer]
!push dword dwSize dword DDBLT_WAIT dword SrcLeft dword[p_buf3] dword DestLeft eax
!mov eax,dword[eax]
!call dword[eax+20]
EndProcedure
DataSection
!DDrawBase:dd 0
!PrimaryBuffer:dd 0
!SrcLeft:dd 0
!SrcTop:dd 0
!SrcRight:dd 0
!SrcBottom:dd 0
!DestLeft:dd 0
!DestTop:dd 0
!DestRight:dd 0
!DestBottom:dd 0
!dwSize:dd 100
EndDataSection
PrimaryBufferInit()
;*** load sound ***
CatchSound(0, ?Scra_0_wav)
CatchSound(1, ?Scra_1_wav)
CatchSound(2, ?Scra_2_wav)
CatchSound(3, ?Scra_3_wav)
CatchSound(4, ?Scra_4_wav)
CatchSound(5, ?Scra_5_wav)
CatchSound(6, ?Scra_6_wav)
CatchSound(7, ?Scra_7_wav)
CatchSound(8, ?Scra_8_wav)
CatchSound(9, ?Scra_9_wav)
CatchSound(10, ?Scra_10_wav)
;*** load sprites ***
CatchSprite(0, ?Scra_0_bmp)
CatchSprite(1, ?Scra_1_bmp)
CatchSprite(2, ?Scra_2_bmp)
CatchSprite(3, ?Scra_3_bmp)
CatchSprite(4, ?Scra_4_bmp)
CatchSprite(5, ?Scra_5_bmp)
CatchSprite(6, ?Scra_6_bmp)
CatchSprite(7, ?Scra_7_bmp)
CatchSprite(8, ?Scra_8_bmp)
CatchSprite(9, ?Scra_9_bmp)
CatchSprite(10, ?Scra_10_bmp)
CatchSprite(11, ?Scra_11_bmp)
CatchSprite(12, ?Scra_12_bmp)
CatchSprite(13, ?Scra_13_bmp)
CatchSprite(14, ?Scra_14_bmp)
CatchSprite(15, ?Scra_15_bmp)
CatchSprite(16, ?Scra_16_bmp)
CatchSprite(17, ?Scra_17_bmp)
CatchSprite(18, ?Scra_18_bmp)
CatchSprite(19, ?Scra_19_bmp)
CatchSprite(20, ?Scra_20_bmp)
CatchSprite(21, ?Scra_21_bmp)
CatchSprite(22, ?Scra_22_bmp)
CatchSprite(23, ?Scra_23_bmp)
CatchSprite(24, ?Scra_24_bmp)
CatchSprite(25, ?Scra_25_bmp)
CatchSprite(26, ?Scra_26_bmp)
CatchSprite(27, ?Scra_27_bmp)
CatchSprite(28, ?Scra_28_bmp)
CatchSprite(29, ?Scra_29_bmp)
CatchSprite(30, ?Scra_30_bmp)
CatchSprite(31, ?Scra_31_bmp)
CatchSprite(32, ?Scra_32_bmp)
CatchSprite(33, ?Scra_33_bmp)
CatchSprite(34, ?Scra_34_bmp)
CatchSprite(35, ?Scra_35_bmp)
CatchSprite(36, ?Scra_36_bmp)
CatchSprite(37, ?Scra_37_bmp)
CatchSprite(38, ?Scra_38_bmp)
CatchSprite(39, ?Scra_39_bmp)
CatchSprite(40, ?Scra_40_bmp)
CatchSprite(41, ?Scra_41_bmp)
CatchSprite(42, ?Scra_42_bmp)
CatchSprite(43, ?Scra_43_bmp)
CatchSprite(44, ?Scra_44_bmp)
CatchSprite(45, ?Scra_45_bmp)
CatchSprite(46, ?Scra_46_bmp)
CatchSprite(47, ?Scra_47_bmp)
CatchSprite(48, ?Scra_48_bmp)
CatchSprite(49, ?Scra_49_bmp)
CatchSprite(50, ?Scra_50_bmp)
CatchSprite(51, ?Scra_51_bmp)
CatchSprite(52, ?Scra_52_bmp)
CatchSprite(53, ?Scra_53_bmp)
CatchSprite(54, ?Scra_54_bmp)
CatchSprite(55, ?Scra_55_bmp)
CatchSprite(56, ?Scra_56_bmp)
CatchSprite(57, ?Scra_57_bmp)
CatchSprite(58, ?Scra_58_bmp)
CatchSprite(59, ?Scra_59_bmp)
CatchSprite(60, ?Scra_60_bmp)
CatchSprite(61, ?Scra_61_bmp)
CatchSprite(62, ?Scra_62_bmp)
CatchSprite(92, ?Scra_92_bmp)
CatchSprite(93, ?Scra_93_bmp)
CatchSprite(94, ?Scra_94_bmp)
CatchSprite(95, ?Scra_95_bmp)
CatchSprite(96, ?Scra_96_bmp)
CatchSprite(97, ?Scra_97_bmp)
CatchSprite(98, ?Scra_98_bmp)
CatchSprite(99, ?Scra_99_bmp)
CatchSprite(100, ?Scra_100_bmp)
CatchSprite(101, ?Scra_101_bmp)
CatchSprite(102, ?Scra_102_bmp)
CatchSprite(103, ?Scra_103_bmp)
CatchSprite(104, ?Scra_104_bmp)
CatchSprite(105, ?Scra_105_bmp)
CatchSprite(106, ?Scra_106_bmp)
CatchSprite(107, ?Scra_107_bmp)
CatchSprite(108, ?Scra_108_bmp)
CatchSprite(109, ?Scra_109_bmp)
CatchSprite(110, ?Scra_110_bmp)
CatchSprite(111, ?Scra_111_bmp)
CatchSprite(112, ?Scra_112_bmp)
CatchSprite(113, ?Scra_113_bmp)
CatchSprite(114, ?Scra_114_bmp)
CatchSprite(115, ?Scra_115_bmp)
CatchSprite(116, ?Scra_116_bmp)
CatchSprite(117, ?Scra_117_bmp)
CatchSprite(118, ?Scra_118_bmp)
CatchSprite(119, ?Scra_119_bmp)
CatchSprite(120, ?Scra_120_bmp)
CatchSprite(121, ?Scra_121_bmp)
CatchSprite(122, ?Scra_122_bmp)
CatchSprite(123, ?Scra_123_bmp)
CatchSprite(124, ?Scra_124_bmp)
CatchSprite(125, ?Scra_125_bmp)
CatchSprite(126, ?Scra_126_bmp)
CatchSprite(127, ?Scra_127_bmp)
CatchSprite(128, ?Scra_128_bmp)
CatchSprite(129, ?Scra_129_bmp)
CatchSprite(130, ?Scra_130_bmp)
CatchSprite(131, ?Scra_131_bmp)
CatchSprite(132, ?Scra_132_bmp)
CatchSprite(133, ?Scra_133_bmp)
CatchSprite(134, ?Scra_134_bmp)
CatchSprite(135, ?Scra_135_bmp)
CatchSprite(136, ?Scra_136_bmp)
CatchSprite(137, ?Scra_137_bmp)
CatchSprite(138, ?Scra_138_bmp)
CatchSprite(139, ?Scra_139_bmp)
CatchSprite(140, ?Scra_140_bmp)
CatchSprite(141, ?Scra_141_bmp)
CatchSprite(142, ?Scra_142_bmp)
CatchSprite(143, ?Scra_143_bmp)
CatchSprite(144, ?Scra_144_bmp)
CatchSprite(145, ?Scra_145_bmp)
CatchSprite(146, ?Scra_146_bmp)
CatchSprite(147, ?Scra_147_bmp)
CatchSprite(148, ?Scra_148_bmp)
CatchSprite(149, ?Scra_149_bmp)
CatchSprite(150, ?Scra_150_bmp)
CatchSprite(151, ?Scra_151_bmp)
CatchSprite(152, ?Scra_152_bmp)
CatchSprite(153, ?Scra_153_bmp)
CatchSprite(154, ?Scra_154_bmp)
CatchSprite(155, ?Scra_155_bmp)
CatchSprite(156, ?Scra_156_bmp)
CatchSprite(157, ?Scra_157_bmp)
CatchSprite(158, ?Scra_158_bmp)
CatchSprite(159, ?Scra_159_bmp)
CatchSprite(160, ?Scra_160_bmp)
CatchSprite(161, ?Scra_161_bmp)
CatchSprite(162, ?Scra_162_bmp)
CatchSprite(163, ?Scra_163_bmp)
CatchSprite(164, ?Scra_164_bmp)
CatchSprite(165, ?Scra_165_bmp)
CatchSprite(166, ?Scra_166_bmp)
CatchSprite(167, ?Scra_167_bmp)
CatchSprite(168, ?Scra_168_bmp)
CatchSprite(169, ?Scra_169_bmp)
CatchSprite(170, ?Scra_170_bmp)
CatchSprite(171, ?Scra_171_bmp)
CatchSprite(172, ?Scra_172_bmp)
CatchSprite(173, ?Scra_173_bmp)
CatchSprite(174, ?Scra_174_bmp)
CatchSprite(175, ?Scra_175_bmp)
CatchSprite(176, ?Scra_176_bmp)
CatchSprite(177, ?Scra_177_bmp)
CatchSprite(178, ?Scra_178_bmp)
CatchSprite(179, ?Scra_179_bmp)
CatchSprite(180, ?Scra_180_bmp)
CatchSprite(181, ?Scra_181_bmp)
CatchSprite(182, ?Scra_182_bmp)
CatchSprite(183, ?Scra_183_bmp)
CatchSprite(184, ?Scra_184_bmp)
CatchSprite(185, ?Scra_185_bmp)
CatchSprite(186, ?Scra_186_bmp)
CatchSprite(187, ?Scra_187_bmp)
CatchSprite(188, ?Scra_188_bmp)
CatchSprite(189, ?Scra_189_bmp)
CatchSprite(190, ?Scra_190_bmp)
CatchSprite(191, ?Scra_191_bmp)
CatchSprite(192, ?Scra_192_bmp)
CatchSprite(193, ?Scra_193_bmp)
CatchSprite(194, ?Scra_194_bmp)
CatchSprite(195, ?Scra_195_bmp)
CatchSprite(196, ?Scra_196_bmp)
CatchSprite(197, ?Scra_197_bmp)
CatchSprite(198, ?Scra_198_bmp)
CatchSprite(199, ?Scra_199_bmp)
CatchSprite(200, ?Scra_200_bmp)
CatchSprite(201, ?Scra_201_bmp)
CatchSprite(202, ?Scra_202_bmp)
CatchSprite(203, ?Scra_203_bmp)
CatchSprite(204, ?Scra_204_bmp)
CatchSprite(205, ?Scra_205_bmp)
CatchSprite(206, ?Scra_206_bmp)
CatchSprite(207, ?Scra_207_bmp)
CatchSprite(208, ?Scra_208_bmp)
CatchSprite(209, ?Scra_209_bmp)
CatchSprite(210, ?Scra_210_bmp)
CatchSprite(211, ?Scra_211_bmp)
CatchSprite(212, ?Scra_212_bmp)
CatchSprite(213, ?Scra_213_bmp)
CatchSprite(214, ?Scra_214_bmp)
CatchSprite(215, ?Scra_215_bmp)
CatchSprite(216, ?Scra_216_bmp)
CatchSprite(217, ?Scra_217_bmp)
CatchSprite(218, ?Scra_218_bmp)
CatchSprite(219, ?Scra_219_bmp)
CatchSprite(220, ?Scra_220_bmp)
CatchSprite(221, ?Scra_221_bmp)
CatchSprite(222, ?Scra_222_bmp)
CatchSprite(223, ?Scra_223_bmp)
CatchSprite(224, ?Scra_224_bmp)
CatchSprite(225, ?Scra_225_bmp)
CatchSprite(226, ?Scra_226_bmp)
CatchSprite(227, ?Scra_227_bmp)
CatchSprite(228, ?Scra_228_bmp)
;*** Lev 0=groundsprite1 1=height1 2=ceilingsprite2 3=height2 4=blocksprite1 5=height 6=blocksprite2 7=height 8=enemysprite 9=height ***
;*** Obj 0=ship 1-4=lasers 5-6=bombs 7-12=saucers/fireballs/rockets 13=fuelmeter 15=Lives 16=Flags 17=levelmeter 18=title screen 19=fuel 20=backgr.
;*** load Leveldata ***
For X = 1 To 1600
For X1 = 0 To 10
Dat.b = PeekB(?Scra_0_dat + X2)
Lev(X,X1) = Dat.b & 255
X2 + 1
Next X1
Next X
;*** read Animationdata into array ***
For T = 0 To 255
For T1 = 0 To 2
Dat.b = PeekB(?Scra_1_dat + T2)
Ani(T,T1) = Dat.b & 255
T2 + 1
Next T1
Next T
Obj(19,0) = 107 : Obj(19,1) = 0 : Obj(19,2) = 232 : Obj(19,3) = 0
Obj(20,0) = 164 : Obj(20,1) = 0 : Obj(20,2) = 0 : Obj(20,3) = 0
Repeat
;*** Display Title screen ***
Repeat
Obj(20,3) + 1
If obj(20,3) > 49
obj(20,0) + 1
If obj(20,0) = 168
obj(20,0) = 164
EndIf
Obj(20,3) = 0
EndIf
DisplaySprite(obj(20,0),0,0)
DisplaySprite(Sco(1,0),48,0)
DisplaySprite(Sco(2,0),56,0)
DisplaySprite(Sco(3,0),64,0)
DisplaySprite(Sco(4,0),72,0)
DisplaySprite(Sco(6,0),192,0)
DisplaySprite(Sco(7,0),200,0)
DisplaySprite(Sco(8,0),208,0)
DisplaySprite(Sco(9,0),216,0)
T1 + 1
If Obj(15,1) = 336
If T1 < 180
DisplayTransparentSprite(112,120,120)
Else
Obj(15,1) = 0
T1 = 0
EndIf
Else
If T1 < 61
For T = 119 To T1 + 118
DisplayTransparentSprite(Ani(T,0),Ani(T,1),Ani(T,2))
Next T
ElseIf T1 < 361
For T = 119 To 178
DisplayTransparentSprite(Ani(T,0),Ani(T,1),Ani(T,2))
Next T
ElseIf T1 < 438
For T = 179 To T1 - 361 + 178
DisplayTransparentSprite(Ani(T,0),Ani(T,1),Ani(T,2))
Next T
ElseIf T1 < 738
For T = 179 To 255
DisplayTransparentSprite(Ani(T,0),Ani(T,1),Ani(T,2))
Next T
ElseIf T1 < 858
ElseIf T1 < 1158
DisplayTransparentSprite(142,80,68)
Else
T1 = 0
EndIf
EndIf
MyCopyBufferEx():FlipBuffers():Delay(16):UseBuffer(b3)
ExamineKeyboard()
If KeyboardPushed(#PB_Key_Escape)
End
EndIf
Until KeyboardPushed(#PB_Key_Return)
Obj(15,0) = 108 : Obj(15,1) = 256 : Obj(15,2) = 0 : Obj(15,3) = 0
Obj(16,0) = 60 : Obj(16,1) = 312 : Obj(16,2) = 232 : Obj(16,3) = 32
Obj(17,0) = 100 : Obj(17,1) = 0 : Obj(17,2) = 16 : Obj(17,3) = 1
Sco(0,1) = 0
Repeat
;*** fill screen/objects/variables ***
For T = 0 To 41
Scr(T,0) = 54 : Scr(T,1) = 192 : Scr(T,2) = 0 : Scr(T,3) = 0 : Scr(T,4) = 171 : Scr(T,5) = 200
Scr(T,6) = 0 : Scr(T,7) = 0 : Scr(T,8) = 0 : Scr(T,9) = 0 : Scr(T,10) = 0
Next T
For T = 0 To 13
Obj(T,0) = 0 : Obj(T,1) = 0 : Obj(T,2) = 0 : Obj(T,3) = 0
Next T
Obj(0,0) = 160 : Obj(0,1) = 7 : Obj(0,2) = 74
Obj(13,0) = 62 : Obj(13,1) = 96 : Obj(13,2) = 232
X = Obj(17,3)
Repeat
;*** Set levelmeter and background sound ***
Select X
Case 1
Obj(17,0) = 100 : Obj(17,3) = 1
StopSound(8)
PlaySound(7,1)
Case 337
Obj(17,0) = 101 : Obj(17,3) = 337
StopSound(7)
PlaySound(8,1)
Case 562
Obj(17,0) = 102 : Obj(17,3) = 562
StopSound(8)
PlaySound(7,1)
Case 785
Obj(17,0) = 103 : Obj(17,3) = 785
PlaySound(7,1)
Case 1121
Obj(17,0) = 104 : Obj(17,3) = 1121
PlaySound(7,1)
Case 1345
Obj(17,0) = 105 : Obj(17,3) = 1345
PlaySound(7,1)
Case 1421
Obj(17,0) = 106 : Obj(17,3) = 1421
StopSound(7)
PlaySound(8,1)
EndSelect
For X1 = 0 To -7 Step -1
;*** Display background stars ***
Obj(20,3) + 1
If obj(20,3) = 50
obj(20,0) + 1
If obj(20,0) = 168
obj(20,0) = 164
EndIf
obj(20,3) = 0
EndIf
DisplaySprite(obj(20,0),0,0)
;*** Copy screen one tile to the left and get new leveldata ***
If X1 = 0
For T2 = 0 To 40
For T3 = 0 To 10
Scr(T2,T3) = Scr(T2+1,T3)
Next T3
Next T2
For T3 = 0 To 9
Scr(41,T3) = Lev(X,T3)
Next T3
EndIf
;*** Calculating and drawing the level (ground,ceiling And enemies on ground) ***
For X2 = 0 To 40
X3 = X2<<3 + X1
Y1 = Scr(X2,1) >> 3 << 3
Y2 = Scr(X2,3) >> 3 << 3
DisplayTransparentSprite(Scr(X2,0),X3,Y1)
If scr(X2,2) > 0
DisplayTransparentSprite(scr(X2,2),X3,Y2)
EndIf
If Scr(X2,4) > 0
DisplayTransparentSprite(Scr(X2,4),X3,Scr(X2,5))
EndIf
If scr(X2,6) > 0
DisplayTransparentSprite(Scr(X2,6),X3,Scr(X2,7))
EndIf
If Scr(X2,8) > 116 And Scr(X2,8) < 120
Scr(X2,10) + 1
If Scr(X2,10) > 63
Scr(X2,8) = 0
EndIf
ElseIf Scr(X2,8) > 119 And Scr(X2,8) < 124
Scr(X2,10) + 1
If Scr(X2,10) > 13
Scr(X2,8) + 1
If Scr(X2,8) = 124
Scr(X2,8) = 0
EndIf
Scr(X2,10) = 0
EndIf
EndIf
If Scr(X2,8) > 0
DisplayTransparentSprite(Scr(X2,8),X3,Scr(X2,9))
EndIf
Next X2
;*** Ship control, lasers launch, bombs launch ***
ExamineKeyboard()
If Obj(0,0) > 159
If Obj(13,1) > -32
If KeyboardPushed(#PB_Key_Up)
If Obj(0,2) > 42
Obj(0,2) - 1
EndIf
ElseIf KeyboardPushed(#PB_Key_Down)
If Obj(0,2) < 201
Obj(0,2) + 1
EndIf
EndIf
If KeyboardPushed(#PB_Key_Left)
If Obj(0,1) > 7
Obj(0,1) - 1
EndIf
ElseIf KeyboardPushed(#PB_Key_Right)
If Obj(0,1) < 86
Obj(0,1) + 1
EndIf
EndIf
Else
If Obj(0,2) < 201
Obj(0,2) + 1
EndIf
EndIf
If KeyboardPushed(#PB_Key_LeftShift)
If Ctrl_rel
If Obj(1,0) = 0
Obj(1,0) = 168
Obj(1,1) = Obj(0,1) + 32
Obj(1,2) = Obj(0,2)
PlaySound(0)
ElseIf Obj(2,0) = 0
Obj(2,0) = 168
Obj(2,1) = Obj(0,1) + 32
Obj(2,2) = Obj(0,2)
PlaySound(0)
ElseIf Obj(3,0) = 0
Obj(3,0) = 168
Obj(3,1) = Obj(0,1) + 32
Obj(3,2) = Obj(0,2)
PlaySound(0)
ElseIf Obj(4,0) = 0
Obj(4,0) = 168
Obj(4,1) = Obj(0,1) + 32
Obj(4,2) = Obj(0,2)
PlaySound(0)
EndIf
EndIf
Ctrl_rel = 0
Else
Ctrl_rel = 1
EndIf
If KeyboardPushed(#PB_Key_X)
If Alt_rel
If Obj(5,0) = 0
Obj(5,0) = 128
Obj(5,1) = Obj(0,1) + 8
Obj(5,2) = Obj(0,2) + 3
PlaySound(6)
ElseIf Obj(6,0) = 0
Obj(6,0) = 128
Obj(6,1) = Obj(0,1) + 8
Obj(6,2) = Obj(0,2) + 3
PlaySound(6)
EndIf
EndIf
Alt_rel = 0
Else
Alt_rel = 1
EndIf
EndIf
If KeyboardPushed(#PB_Key_P)
Delay(100)
EndIf
If KeyboardPushed(#PB_Key_Escape)
End
EndIf
;*** Calculate shape of ship ***
If Obj(0,0) > 159
Obj(0,3) + 1
If Obj(0,3) = 6
Obj(0,0) + 1
If Obj(0,0) = 163
Obj(0,0) = 160
EndIf
Obj(0,3) = 0
EndIf
Else
Obj(0,3) + 1
If Obj(0,3) = 16
Obj(0,0) + 1
If Obj(0,0) = 160
Obj(15,1) + 16
Break 2
EndIf
Obj(0,3) = 0
EndIf
If X1 < 0
X1 + 1
EndIf
EndIf
;*** Calculate lasers ***
For T2 = 1 To 4
If Obj(T2,0) = 168
If Obj(T2,1) < 205
Obj(T2,1) + 3
Else
Obj(T2,0) = 0
EndIf
EndIf
Next T2
;*** Calculate bombs ***
For T2 = 5 To 6
If Obj(T2,0) > 127
If Obj(T2,3) > 43
Obj(T2,2) + 1
Else
Obj(T2,0) = Ani(Obj(T2,3),0)
Obj(T2,1) + Ani(Obj(T2,3),1)
Obj(T2,2) + Ani(Obj(T2,3),2)
Obj(T2,3) + 1
EndIf
ElseIf Obj(T2,0) > 123
Obj(T2,3) + 1
If Obj(T2,3) > 7
Obj(T2,3) = 0
Obj(T2,0) + 1
If Obj(T2,0) = 128
Obj(T2,0) = 0
EndIf
EndIf
If Obj(0,0) > 159
Obj(T2,1) - 1
EndIf
EndIf
Next T2
;******************************************************************************************************************
If X = 336 Or X = 561 Or X = 784 Or X = 1120 Or X = 1440 Or X = 1600
For T2 = 7 To 12
Obj(T2,0) = 0
Obj(T2,1) = 0
Obj(T2,2) = 0
Obj(T2,3) = 0
Next T2
;*** rockets ***
ElseIf X < 336 Or (X >= 785 And X < 1120)
For T2 = 7 To 10
If Obj(T2,0) > 123
If Obj(0,0) > 159
Obj(T2,1) - 1
EndIf
Obj(T2,2) - 1
If Obj(T2,1) < 0 Or Obj(T2,2) < 24
Obj(T2,0) = 0
EndIf
ElseIf Obj(T2,0) > 119
If Obj(0,0) > 159
Obj(T2,1) - 1
EndIf
Obj(T2,3) + 1
If Obj(T2,3) = 8
Obj(T2,0) + 1
If Obj(T2,0) = 124
Obj(T2,0) = 0
EndIf
Obj(T2,3) = 0
EndIf
EndIf
Next T2
If Y3 > 0
Y3 - 1
Else
For T2 = 7 To 10
If Obj(T2,0) = 0
X2 = Random(10) + obj(0,1) >> 3
If scr(X2,8) = 134 And X1 = 0
scr(X2,8) = 0
Obj(T2,0) = 135
Obj(T2,1) = X2 << 3
Obj(T2,2) = Scr(X2,9) - 1
Obj(T2,3) = - 32
Y3 = 32
Break
EndIf
EndIf
Next T2
EndIf
;*** saucers ***
ElseIf X >= 337 And X < 561
If Lev(X,10) > 0 And X1 = 0
Obj(Lev(X,10) + 6,0) = 146
Obj(Lev(X,10) + 6,1) = 304 + Random(16)
Obj(Lev(X,10) + 6,3) = 44
EndIf
For T2 = 7 To 12
If Obj(T2,0) > 123
Obj(T2,3) + 1
If Obj(T2,3) = 119
Obj(T2,3) = 44
EndIf
Obj(T2,0) = Ani(Obj(T2,3),0)
Obj(T2,1) - Ani(Obj(T2,3),1)
Obj(T2,2) = Ani(Obj(T2,3),2)
ElseIf Obj(T2,0) > 112
Obj(T2,1) - 1
Obj(T2,3) + 1
If Obj(T2,3) = 6
Obj(T2,0) + 1
If Obj(T2,0) = 117
Obj(T2,0) = 0
EndIf
Obj(T2,3) = 0
EndIf
EndIf
Next T2
;*** fireballs ***
ElseIf X >= 562 And X < 784
If Lev(X,10) > 0 And X1 = 0 ;Fout herstellen
Obj(Lev(X,10) + 6,0) = 149
Obj(Lev(X,10) + 6,1) = 312
Obj(Lev(X,10) + 6,2) = Random(120) + 40
Obj(Lev(X,10) + 6,3) = 0
EndIf
For T2 = 7 To 12
If Obj(T2,0) > 123
Obj(T2,3) + 1
If Obj(T2,3) = 6
Obj(T2,0) + 1
If Obj(T2,0) = 153
Obj(T2,0) = 149
EndIf
Obj(T2,3) = 0
EndIf
Obj(T2,1) - 4
ElseIf Obj(T2,0) > 119
Obj(T2,1) - 1
Obj(T2,3) + 1
If Obj(T2,3) = 6
Obj(T2,0) + 1
If Obj(T2,0) = 124
Obj(T2,0) = 0
EndIf
Obj(T2,3) = 0
EndIf
EndIf
Next T2
;*** base ***
ElseIf X >= 1345 And X < 1440
If Lev(X,10) = 1 And X1 = 0
Obj(7,0) = 137
Obj(7,1) = 321
Obj(7,2) = 176
Obj(7,3) = 0
EndIf
If Obj(7,0) > 123
If Obj(0,0) > 159
Obj(7,1) - 1
EndIf
Obj(7,3) + 1
If Obj(7,3) = 8
Obj(7,0) + 1
If Obj(7,0) = 140
Obj(7,0) = 137
EndIf
Obj(7,3) = 0
EndIf
ElseIf Obj(7,0) > 119
If Obj(0,0) > 159
Obj(T2,1) - 1
EndIf
Obj(7,3) + 1
If Obj(7,3) = 14
Obj(7,0) + 1
If Obj(7,0) = 124
Obj(7,0) = 0
EndIf
Obj(7,3) = 0
EndIf
EndIf
;*** Invader ***
ElseIf X >= 1441 And X < 1600
If Lev(X,10) = 1 And X1 = 0
Obj(7,0) = 140: Obj(7,1) = 320: Obj(7,2) = 80
EndIf
If Obj(7,0) = 140
Obj(7,3) + 1
If Obj(7,3) = 4
Obj(7,0) = 141
Obj(7,1) + 2
Obj(7,3) = 0
EndIf
ElseIf Obj(7,0) = 141
Obj(7,3) + 1
If Obj(7,3) = 4
Obj(7,0) = 140
Obj(7,1) + 2
Obj(7,3) = 0
EndIf
ElseIf Obj(7,0) = 61
Obj(7,3) + 1
If Obj(7,3) = 16
Obj(7,0) = 0
EndIf
EndIf
Obj(7,1) - 1
EndIf
;*** Collision detection ship - ground/ceiling ***
If Obj(0,0) > 159
X2 = (Obj(0,1) - X1 + 13) >> 3
For X3 = X2 To X2 + 2
If Obj(0,2) + 8 >= Scr(X3,1) Or Obj(0,2) + 3 <= Scr(X3,3)
Obj(0,0) = 153
PlaySound(4)
EndIf
Next X3
EndIf
;*** Collision detection laser - ground/ceiling ***
For T2 = 1 To 4
If Obj(T2,0) = 168
X2 = (Obj(T2,1) - X1) >> 3
If Obj(T2,2) + 7 >= Scr(X2,1) Or Obj(T2,2) + 7 <= Scr(X2,3)
Obj(T2,0) = 0
EndIf
EndIf
Next T2
;*** collision detection bombs - ground/ceiling ***
For T2 = 5 To 6
If Obj(T2,0) > 127
X2 = (Obj(T2,1) - X1 + 8) >> 3
If Obj(T2,2) + 6 >= scr(X2,1) Or Obj(T2,2) + 6 <= Scr(X2,3)
Obj(T2,0) = 124
Obj(T2,3) = 0
PlaySound(2)
StopSound(6)
EndIf
EndIf
Next T2
;*** Collision detection ship - enemy ***
If Obj(0,0) > 159
For T2 = 0 To 15
If Scr(T2,8) > 132
If SpritePixelCollision(163,Obj(0,1) + 14,Obj(0,2) + 4,Scr(T2,8),T2 << 3 + X1,Scr(T2,9))
If Scr(T2,8) = 144
Scr(T2,8) = Random(2) + 117
Else
Scr(T2,8) = 120
EndIf
Scr(T2,10) = 0
Obj(0,0) = 153
PlaySound(4)
EndIf
EndIf
Next T2
EndIf
;*** Collision detection laser - enemy ***
For T1 = 1 To 4
If Obj(T1,0) = 168
For T2 = 0 To 27
If Scr(T2,8) > 132
If SpritePixelCollision(Obj(T1,0),Obj(T1,1),Obj(T1,2),Scr(T2,8),T2 << 3 + X1,Scr(T2,9))
If Scr(T2,8) = 144
Scr(T2,8) = Random(2) + 117
Sco(0,1) + (Scr(T2,8) - 116) * 10
PlaySound(4)
ElseIf Scr(T2,8) = 133
Scr(T2,8) = 120
Sco(0,1) + 15
Obj(13,1) + 24
If Obj(13,1) > 96
Obj(13,1) = 96
EndIf
PlaySound(4)
Else
Scr(T2,8) = 120
Sco(0,1) + 5
PlaySound(1)
EndIf
Scr(T2,10) = 0
Obj(T1,0) = 0
EndIf
EndIf
Next T2
EndIf
Next T1
;*** Collision detection bombs - enemy ***
For T1 = 5 To 6
If Obj(T1,0) > 127
For T2 = 0 To 27
If Scr(T2,8) > 132
If SpritePixelCollision(Obj(T1,0),Obj(T1,1),Obj(T1,2),Scr(T2,8),T2 << 3 + X1,Scr(T2,9))
If Scr(T2,8) = 144
Scr(T2,8) = Random(2) + 117
Sco(0,1) + (Scr(T2,8) - 116) * 10
PlaySound(4)
ElseIf Scr(T2,8) = 133
Scr(T2,8) = 120
Sco(0,1) + 15
Obj(13,1) + 24
If Obj(13,1) > 96
Obj(13,1) = 96
EndIf
PlaySound(4)
Else
Scr(T2,8) = 120
Sco(0,1) + 5
PlaySound(1)
EndIf
Scr(T2,10) = 0
Obj(T1,0) = 124
Obj(T1,3) = 0
StopSound(6)
EndIf
EndIf
Next T2
EndIf
Next T1
;*** Collision detection ship - moving enemy ***
If Obj(0,0) > 159
For T2 = 7 To 12
If Obj(T2,0) > 132
If SpritePixelCollision(163,Obj(0,1) + 14,Obj(0,2) + 4,Obj(T2,0),Obj(T2,1),Obj(T2,2))
If Obj(T2,0) > 145 And Obj(T2,0) < 149
Obj(T2,0) = 113
ElseIf Obj(T2,0) > 139 And Obj(T2,0) < 144
Obj(T2,0) = 61
Else
Obj(T2,0) = 120
EndIf
Obj(T2,3) = 0
Obj(0,0) = 153
PlaySound(4)
EndIf
EndIf
Next T2
EndIf
;*** Collision detection laser - moving enemy ***
For T1 = 1 To 4
If Obj(T1,0) = 168
For T2 = 7 To 12
If Obj(T2,0) > 132 And Obj(T2,0) < 149
If SpritePixelCollision(168,Obj(T1,1),Obj(T1,2),Obj(T2,0),Obj(T2,1),Obj(T2,2))
If Obj(T2,0) > 145
Obj(T2,0) = 113
Sco(0,1) + 10
PlaySound(3)
ElseIf Obj(T2,0) > 139
Obj(T2,0) = 61
Sco(0,1) + 10
PlaySound(5)
ElseIf Obj(T2,0) > 136
Obj(T2,0) = 120
Sco(0,1) + 80
PlaySound(4)
Else
Obj(T2,0) = 120
Sco(0,1) + 8
PlaySound(1)
EndIf
Obj(T2,3) = 0
Obj(T1,0) = 0
EndIf
EndIf
Next T2
EndIf
Next T1
;*** Collision detection bombs - moving enemy ***
For T1 = 5 To 6
If Obj(T1,0) > 127
For T2 = 7 To 12
If Obj(T2,0) > 132 And Obj(T2,0) < 149
If SpritePixelCollision(Obj(T1,0),Obj(T1,1),Obj(T1,2),Obj(T2,0),Obj(T2,1),Obj(T2,2))
If Obj(T2,0) > 145
Obj(T2,0) = 113
Sco(0,1) + 10
PlaySound(3)
ElseIf Obj(T2,0) > 139
Obj(T2,0) = 61
Sco(0,1) + 10
PlaySound(5)
ElseIf Obj(T2,0) > 136
Obj(T2,0) = 120
Sco(0,1) + 80
PlaySound(4)
Else
Obj(T2,0) = 120
Sco(0,1) + 8
PlaySound(1)
EndIf
Obj(T2,3) = 0
Obj(T1,0) = 124
Obj(T1,3) = 0
StopSound(6)
EndIf
EndIf
Next T2
EndIf
Next T1
;*** Calculate fuel-meter ***
Obj(13,3) + 1
If Obj(13,3) = Obj(16,3)
If Obj(13,1) > 8
If Warn_snd = 1
StopSound(9)
Warn_snd = 0
EndIf
Obj(13,1) - 2
ElseIf Obj(13,1) > -32
If Warn_snd = 0
PlaySound(9,1)
Warn_snd = 1
EndIf
Obj(13,1) - 2
EndIf
Obj(13,3) = 0
EndIf
;*** Calculate points for every second ***
C1 = C1 + 1
If C1 = 60
Sco(0,1) + 1
C1 = 0
EndIf
;*** Calculate bonusship ***
If Sco(0,1) > 999 And Obj(15,3) = 0
Obj(15,1) - 16
Obj(15,3) = 1
PlaySound(10)
EndIf
;*** Show object sprites ***
For T2 = 0 To 17
If Obj(T2,0)
DisplayTransparentSprite(Obj(T2,0),Obj(T2,1),Obj(T2,2))
EndIf
Next T2
DisplaySprite(Obj(19,0),Obj(19,1),Obj(19,2))
;*** Calculate and show score-sprites ***
If Sco(0,1) > 9999
Sco(0,1) - 10000
EndIf
Sco(4,1) = Sco(0,1) / 10
Sco(4,0) = Sco(0,1) % 10
Sco(3,1) = Sco(4,1) / 10
Sco(3,0) = Sco(4,1) % 10
Sco(2,1) = Sco(3,1) / 10
Sco(2,0) = Sco(3,1) % 10
Sco(1,1) = Sco(2,1) / 10
Sco(1,0) = Sco(2,1) % 10
If Sco(0,1) > Sco(5,1)
Sco(5,0) = Sco(0,0)
Sco(9,0) = Sco(4,0)
Sco(8,0) = Sco(3,0)
Sco(7,0) = Sco(2,0)
Sco(6,0) = Sco(1,0)
EndIf
DisplaySprite(Sco(1,0),48,0)
DisplaySprite(Sco(2,0),56,0)
DisplaySprite(Sco(3,0),64,0)
DisplaySprite(Sco(4,0),72,0)
DisplaySprite(Sco(6,0),192,0)
DisplaySprite(Sco(7,0),200,0)
DisplaySprite(Sco(8,0),208,0)
DisplaySprite(Sco(9,0),216,0)
;*** make a screenshot when F12 is pressed ***
If KeyboardPushed(#PB_Key_F12)
GrabSprite(255,0,0,320,240):SaveSprite(255,"screen.bmp")
EndIf
;A trick (By Psychophanta):
MyCopyBufferEx():FlipBuffers():Delay(15):UseBuffer(b3)
Next X1
X + 1
If X = 1601
If Obj(16,1) > 280
Obj(16,3) = 20
Obj(16,1) - 8
EndIf
X = 1
ElseIf X = 1421 And Obj(7,0) > 136
X = 1365
EndIf
ForEver
StopSound(7)
StopSound(8)
StopSound(9)
Delay(1000)
Until Obj(15,1) = 336
ForEver
DataSection
Scra_0_dat:IncludeBinary "Data/Scra_0.dat"
Scra_1_dat:IncludeBinary "Data/Scra_1.dat"
Scra_0_wav:IncludeBinary "Data/Scra_0.wav"
Scra_1_wav:IncludeBinary "Data/Scra_1.wav"
Scra_2_wav:IncludeBinary "Data/Scra_2.wav"
Scra_3_wav:IncludeBinary "Data/Scra_3.wav"
Scra_4_wav:IncludeBinary "Data/Scra_4.wav"
Scra_5_wav:IncludeBinary "Data/Scra_5.wav"
Scra_6_wav:IncludeBinary "Data/Scra_6.wav"
Scra_7_wav:IncludeBinary "Data/Scra_7.wav"
Scra_8_wav:IncludeBinary "Data/Scra_8.wav"
Scra_9_wav:IncludeBinary "Data/Scra_9.wav"
Scra_10_wav:IncludeBinary "Data/Scra_10.wav"
Scra_0_bmp:IncludeBinary "Data/Scra_0.bmp"
Scra_1_bmp:IncludeBinary "Data/Scra_1.bmp"
Scra_2_bmp:IncludeBinary "Data/Scra_2.bmp"
Scra_3_bmp:IncludeBinary "Data/Scra_3.bmp"
Scra_4_bmp:IncludeBinary "Data/Scra_4.bmp"
Scra_5_bmp:IncludeBinary "Data/Scra_5.bmp"
Scra_6_bmp:IncludeBinary "Data/Scra_6.bmp"
Scra_7_bmp:IncludeBinary "Data/Scra_7.bmp"
Scra_8_bmp:IncludeBinary "Data/Scra_8.bmp"
Scra_9_bmp:IncludeBinary "Data/Scra_9.bmp"
Scra_10_bmp:IncludeBinary "Data/Scra_10.bmp"
Scra_11_bmp:IncludeBinary "Data/Scra_11.bmp"
Scra_12_bmp:IncludeBinary "Data/Scra_12.bmp"
Scra_13_bmp:IncludeBinary "Data/Scra_13.bmp"
Scra_14_bmp:IncludeBinary "Data/Scra_14.bmp"
Scra_15_bmp:IncludeBinary "Data/Scra_15.bmp"
Scra_16_bmp:IncludeBinary "Data/Scra_16.bmp"
Scra_17_bmp:IncludeBinary "Data/Scra_17.bmp"
Scra_18_bmp:IncludeBinary "Data/Scra_18.bmp"
Scra_19_bmp:IncludeBinary "Data/Scra_19.bmp"
Scra_20_bmp:IncludeBinary "Data/Scra_20.bmp"
Scra_21_bmp:IncludeBinary "Data/Scra_21.bmp"
Scra_22_bmp:IncludeBinary "Data/Scra_22.bmp"
Scra_23_bmp:IncludeBinary "Data/Scra_23.bmp"
Scra_24_bmp:IncludeBinary "Data/Scra_24.bmp"
Scra_25_bmp:IncludeBinary "Data/Scra_25.bmp"
Scra_26_bmp:IncludeBinary "Data/Scra_26.bmp"
Scra_27_bmp:IncludeBinary "Data/Scra_27.bmp"
Scra_28_bmp:IncludeBinary "Data/Scra_28.bmp"
Scra_29_bmp:IncludeBinary "Data/Scra_29.bmp"
Scra_30_bmp:IncludeBinary "Data/Scra_30.bmp"
Scra_31_bmp:IncludeBinary "Data/Scra_31.bmp"
Scra_32_bmp:IncludeBinary "Data/Scra_32.bmp"
Scra_33_bmp:IncludeBinary "Data/Scra_33.bmp"
Scra_34_bmp:IncludeBinary "Data/Scra_34.bmp"
Scra_35_bmp:IncludeBinary "Data/Scra_35.bmp"
Scra_36_bmp:IncludeBinary "Data/Scra_36.bmp"
Scra_37_bmp:IncludeBinary "Data/Scra_37.bmp"
Scra_38_bmp:IncludeBinary "Data/Scra_38.bmp"
Scra_39_bmp:IncludeBinary "Data/Scra_39.bmp"
Scra_40_bmp:IncludeBinary "Data/Scra_40.bmp"
Scra_41_bmp:IncludeBinary "Data/Scra_41.bmp"
Scra_42_bmp:IncludeBinary "Data/Scra_42.bmp"
Scra_43_bmp:IncludeBinary "Data/Scra_43.bmp"
Scra_44_bmp:IncludeBinary "Data/Scra_44.bmp"
Scra_45_bmp:IncludeBinary "Data/Scra_45.bmp"
Scra_46_bmp:IncludeBinary "Data/Scra_46.bmp"
Scra_47_bmp:IncludeBinary "Data/Scra_47.bmp"
Scra_48_bmp:IncludeBinary "Data/Scra_48.bmp"
Scra_49_bmp:IncludeBinary "Data/Scra_49.bmp"
Scra_50_bmp:IncludeBinary "Data/Scra_50.bmp"
Scra_51_bmp:IncludeBinary "Data/Scra_51.bmp"
Scra_52_bmp:IncludeBinary "Data/Scra_52.bmp"
Scra_53_bmp:IncludeBinary "Data/Scra_53.bmp"
Scra_54_bmp:IncludeBinary "Data/Scra_54.bmp"
Scra_55_bmp:IncludeBinary "Data/Scra_55.bmp"
Scra_56_bmp:IncludeBinary "Data/Scra_56.bmp"
Scra_57_bmp:IncludeBinary "Data/Scra_57.bmp"
Scra_58_bmp:IncludeBinary "Data/Scra_58.bmp"
Scra_59_bmp:IncludeBinary "Data/Scra_59.bmp"
Scra_60_bmp:IncludeBinary "Data/Scra_60.bmp"
Scra_61_bmp:IncludeBinary "Data/Scra_61.bmp"
Scra_62_bmp:IncludeBinary "Data/Scra_62.bmp"
Scra_92_bmp:IncludeBinary "Data/Scra_92.bmp"
Scra_93_bmp:IncludeBinary "Data/Scra_93.bmp"
Scra_94_bmp:IncludeBinary "Data/Scra_94.bmp"
Scra_95_bmp:IncludeBinary "Data/Scra_95.bmp"
Scra_96_bmp:IncludeBinary "Data/Scra_96.bmp"
Scra_97_bmp:IncludeBinary "Data/Scra_97.bmp"
Scra_98_bmp:IncludeBinary "Data/Scra_98.bmp"
Scra_99_bmp:IncludeBinary "Data/Scra_99.bmp"
Scra_100_bmp:IncludeBinary "Data/Scra_100.bmp"
Scra_101_bmp:IncludeBinary "Data/Scra_101.bmp"
Scra_102_bmp:IncludeBinary "Data/Scra_102.bmp"
Scra_103_bmp:IncludeBinary "Data/Scra_103.bmp"
Scra_104_bmp:IncludeBinary "Data/Scra_104.bmp"
Scra_105_bmp:IncludeBinary "Data/Scra_105.bmp"
Scra_106_bmp:IncludeBinary "Data/Scra_106.bmp"
Scra_107_bmp:IncludeBinary "Data/Scra_107.bmp"
Scra_108_bmp:IncludeBinary "Data/Scra_108.bmp"
Scra_109_bmp:IncludeBinary "Data/Scra_109.bmp"
Scra_110_bmp:IncludeBinary "Data/Scra_110.bmp"
Scra_111_bmp:IncludeBinary "Data/Scra_111.bmp"
Scra_112_bmp:IncludeBinary "Data/Scra_112.bmp"
Scra_113_bmp:IncludeBinary "Data/Scra_113.bmp"
Scra_114_bmp:IncludeBinary "Data/Scra_114.bmp"
Scra_115_bmp:IncludeBinary "Data/Scra_115.bmp"
Scra_116_bmp:IncludeBinary "Data/Scra_116.bmp"
Scra_117_bmp:IncludeBinary "Data/Scra_117.bmp"
Scra_118_bmp:IncludeBinary "Data/Scra_118.bmp"
Scra_119_bmp:IncludeBinary "Data/Scra_119.bmp"
Scra_120_bmp:IncludeBinary "Data/Scra_120.bmp"
Scra_121_bmp:IncludeBinary "Data/Scra_121.bmp"
Scra_122_bmp:IncludeBinary "Data/Scra_122.bmp"
Scra_123_bmp:IncludeBinary "Data/Scra_123.bmp"
Scra_124_bmp:IncludeBinary "Data/Scra_124.bmp"
Scra_125_bmp:IncludeBinary "Data/Scra_125.bmp"
Scra_126_bmp:IncludeBinary "Data/Scra_126.bmp"
Scra_127_bmp:IncludeBinary "Data/Scra_127.bmp"
Scra_128_bmp:IncludeBinary "Data/Scra_128.bmp"
Scra_129_bmp:IncludeBinary "Data/Scra_129.bmp"
Scra_130_bmp:IncludeBinary "Data/Scra_130.bmp"
Scra_131_bmp:IncludeBinary "Data/Scra_131.bmp"
Scra_132_bmp:IncludeBinary "Data/Scra_132.bmp"
Scra_133_bmp:IncludeBinary "Data/Scra_133.bmp"
Scra_134_bmp:IncludeBinary "Data/Scra_134.bmp"
Scra_135_bmp:IncludeBinary "Data/Scra_135.bmp"
Scra_136_bmp:IncludeBinary "Data/Scra_136.bmp"
Scra_137_bmp:IncludeBinary "Data/Scra_137.bmp"
Scra_138_bmp:IncludeBinary "Data/Scra_138.bmp"
Scra_139_bmp:IncludeBinary "Data/Scra_139.bmp"
Scra_140_bmp:IncludeBinary "Data/Scra_140.bmp"
Scra_141_bmp:IncludeBinary "Data/Scra_141.bmp"
Scra_142_bmp:IncludeBinary "Data/Scra_142.bmp"
Scra_143_bmp:IncludeBinary "Data/Scra_143.bmp"
Scra_144_bmp:IncludeBinary "Data/Scra_144.bmp"
Scra_145_bmp:IncludeBinary "Data/Scra_145.bmp"
Scra_146_bmp:IncludeBinary "Data/Scra_146.bmp"
Scra_147_bmp:IncludeBinary "Data/Scra_147.bmp"
Scra_148_bmp:IncludeBinary "Data/Scra_148.bmp"
Scra_149_bmp:IncludeBinary "Data/Scra_149.bmp"
Scra_150_bmp:IncludeBinary "Data/Scra_150.bmp"
Scra_151_bmp:IncludeBinary "Data/Scra_151.bmp"
Scra_152_bmp:IncludeBinary "Data/Scra_152.bmp"
Scra_153_bmp:IncludeBinary "Data/Scra_153.bmp"
Scra_154_bmp:IncludeBinary "Data/Scra_154.bmp"
Scra_155_bmp:IncludeBinary "Data/Scra_155.bmp"
Scra_156_bmp:IncludeBinary "Data/Scra_156.bmp"
Scra_157_bmp:IncludeBinary "Data/Scra_157.bmp"
Scra_158_bmp:IncludeBinary "Data/Scra_158.bmp"
Scra_159_bmp:IncludeBinary "Data/Scra_159.bmp"
Scra_160_bmp:IncludeBinary "Data/Scra_160.bmp"
Scra_161_bmp:IncludeBinary "Data/Scra_161.bmp"
Scra_162_bmp:IncludeBinary "Data/Scra_162.bmp"
Scra_163_bmp:IncludeBinary "Data/Scra_163.bmp"
Scra_164_bmp:IncludeBinary "Data/Scra_164.bmp"
Scra_165_bmp:IncludeBinary "Data/Scra_165.bmp"
Scra_166_bmp:IncludeBinary "Data/Scra_166.bmp"
Scra_167_bmp:IncludeBinary "Data/Scra_167.bmp"
Scra_168_bmp:IncludeBinary "Data/Scra_168.bmp"
Scra_169_bmp:IncludeBinary "Data/Scra_169.bmp"
Scra_170_bmp:IncludeBinary "Data/Scra_170.bmp"
Scra_171_bmp:IncludeBinary "Data/Scra_171.bmp"
Scra_172_bmp:IncludeBinary "Data/Scra_172.bmp"
Scra_173_bmp:IncludeBinary "Data/Scra_173.bmp"
Scra_174_bmp:IncludeBinary "Data/Scra_174.bmp"
Scra_175_bmp:IncludeBinary "Data/Scra_175.bmp"
Scra_176_bmp:IncludeBinary "Data/Scra_176.bmp"
Scra_177_bmp:IncludeBinary "Data/Scra_177.bmp"
Scra_178_bmp:IncludeBinary "Data/Scra_178.bmp"
Scra_179_bmp:IncludeBinary "Data/Scra_179.bmp"
Scra_180_bmp:IncludeBinary "Data/Scra_180.bmp"
Scra_181_bmp:IncludeBinary "Data/Scra_181.bmp"
Scra_182_bmp:IncludeBinary "Data/Scra_182.bmp"
Scra_183_bmp:IncludeBinary "Data/Scra_183.bmp"
Scra_184_bmp:IncludeBinary "Data/Scra_184.bmp"
Scra_185_bmp:IncludeBinary "Data/Scra_185.bmp"
Scra_186_bmp:IncludeBinary "Data/Scra_186.bmp"
Scra_187_bmp:IncludeBinary "Data/Scra_187.bmp"
Scra_188_bmp:IncludeBinary "Data/Scra_188.bmp"
Scra_189_bmp:IncludeBinary "Data/Scra_189.bmp"
Scra_190_bmp:IncludeBinary "Data/Scra_190.bmp"
Scra_191_bmp:IncludeBinary "Data/Scra_191.bmp"
Scra_192_bmp:IncludeBinary "Data/Scra_192.bmp"
Scra_193_bmp:IncludeBinary "Data/Scra_193.bmp"
Scra_194_bmp:IncludeBinary "Data/Scra_194.bmp"
Scra_195_bmp:IncludeBinary "Data/Scra_195.bmp"
Scra_196_bmp:IncludeBinary "Data/Scra_196.bmp"
Scra_197_bmp:IncludeBinary "Data/Scra_197.bmp"
Scra_198_bmp:IncludeBinary "Data/Scra_198.bmp"
Scra_199_bmp:IncludeBinary "Data/Scra_199.bmp"
Scra_200_bmp:IncludeBinary "Data/Scra_200.bmp"
Scra_201_bmp:IncludeBinary "Data/Scra_201.bmp"
Scra_202_bmp:IncludeBinary "Data/Scra_202.bmp"
Scra_203_bmp:IncludeBinary "Data/Scra_203.bmp"
Scra_204_bmp:IncludeBinary "Data/Scra_204.bmp"
Scra_205_bmp:IncludeBinary "Data/Scra_205.bmp"
Scra_206_bmp:IncludeBinary "Data/Scra_206.bmp"
Scra_207_bmp:IncludeBinary "Data/Scra_207.bmp"
Scra_208_bmp:IncludeBinary "Data/Scra_208.bmp"
Scra_209_bmp:IncludeBinary "Data/Scra_209.bmp"
Scra_210_bmp:IncludeBinary "Data/Scra_210.bmp"
Scra_211_bmp:IncludeBinary "Data/Scra_211.bmp"
Scra_212_bmp:IncludeBinary "Data/Scra_212.bmp"
Scra_213_bmp:IncludeBinary "Data/Scra_213.bmp"
Scra_214_bmp:IncludeBinary "Data/Scra_214.bmp"
Scra_215_bmp:IncludeBinary "Data/Scra_215.bmp"
Scra_216_bmp:IncludeBinary "Data/Scra_216.bmp"
Scra_217_bmp:IncludeBinary "Data/Scra_217.bmp"
Scra_218_bmp:IncludeBinary "Data/Scra_218.bmp"
Scra_219_bmp:IncludeBinary "Data/Scra_219.bmp"
Scra_220_bmp:IncludeBinary "Data/Scra_220.bmp"
Scra_221_bmp:IncludeBinary "Data/Scra_221.bmp"
Scra_222_bmp:IncludeBinary "Data/Scra_222.bmp"
Scra_223_bmp:IncludeBinary "Data/Scra_223.bmp"
Scra_224_bmp:IncludeBinary "Data/Scra_224.bmp"
Scra_225_bmp:IncludeBinary "Data/Scra_225.bmp"
Scra_226_bmp:IncludeBinary "Data/Scra_226.bmp"
Scra_227_bmp:IncludeBinary "Data/Scra_227.bmp"
Scra_228_bmp:IncludeBinary "Data/Scra_228.bmp"
Last edited by Psychophanta on Tue May 02, 2006 12:05 am, edited 2 times in total.
- Psychophanta
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- Psychophanta
- Always Here
- Posts: 5153
- Joined: Wed Jun 11, 2003 9:33 pm
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