The code is pretty simple...
I'm detecting the terrain height and when it goes below a certain level triggers a blue thick fog ...
The water bubbles are just 2d sprites on the screen
I'll post the code tonight, when i get back home!



Code: Select all
Grabsprite(1,screenx,screeny)
Savesprite(1,"c:\screenshot.bmp")
End
I used L3DT for this terrain, after I found a link to it somewhere on these forumsNum3 wrote:Wow!!!!
Niceeeee ....
Your water looks better in the intersections!
Btw, which program do you use to create the terrain ?