I'm german, so please allow mistakes in my translations onto this forum.
When i first downloaded the Demo and after buying PB in January06 i thought, this is some kinda basic programming - don't expect to much

Well, in the german forums i asked for modern concepts in game programming because my knowledge stopped in 1997 on the Amiga with Asm. But all answers were kind of "carefull" answers. Nothing new for me.
Maybe someone of you has some good concepts that he would share here...
My first Projekt should be a City Traffic Simulation with about 250 cars driving around, stoping at traffic lights and so on. My first thoughts about that were, that PB would have much to do with that kinda programm. I thought about 50 or 75 Traffic Lights and a map of 1600x1600 or so. 300 Objects would have to be organized. A lot of work for a basic, i thought...
So i began to learn (and love) PB. At the end of February the simulation did most of the things i wanted, and more. It was sooo much fun to work with Pure but now was the time to test if it could manage 250 cars and 50 traffic lights. I used mousebutton 3 for a flipbuffers(0/1) so i could get some MaxFPS at will.
What should i tell you ? Pure is so damned fast !
But this is my very first programm with PB. Maybe it could be much more powerfull, who knows...
even with 2 5 0 0 cars it still runs at 64 Frames on my internet notebook with 730 Mhz and an onboard 16MB ATI graphic chip.
You don't believe me ?
See yourself and download here. (only 64Kb small)
Thomas