Return of LoadWorld() and support for additional formats?

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Sebe
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Return of LoadWorld() and support for additional formats?

Post by Sebe »

Fred, you said that loadworld() will be in as soon as the sprite lib has been portet to DX9. 2 Questions/requests on this:

1. When will that approximately be? 1 Month? 2 Months? 1 Year? Any guess?

2. Will the 'new' loadworld() support additional file formats like stated in the 3.94 helpfile:
Load a whole world. Currently, the Quake3 BSP format is the only one supported but more formats will follow.
Because you know:
The BSP format is owned by iD Software and can be only used in freeware programs. Commercial software must acquiers a license from iD to exploit it.