PB 4.0 Performance
PB 4.0 Performance
Because PB 4.0 goes for thread safety and new types, I was a bit afraid that all this new stuff would hurt performance somehow. But now that my chess program has been converted to the new PB 4.0 syntax, I have to admit that I'm quite impressed. Although some critical parts of the game are coded in assembler, the new compiler gives a 15% speed improvement. The size of the executable grows by 2%, but that's near to nothing. But there's a problem: one test position gives a different result. There must be a difference between 3.94 and 4.0 in some calculation or comparison. To find such a thing is a coder's nightmare... 
have you checked on this?
http://www.xs4all.nl/~bluez/datatalk/pu ... evaluation
if it's a calculation, start spreading the brackets...
http://www.xs4all.nl/~bluez/datatalk/pu ... evaluation
if it's a calculation, start spreading the brackets...
( PB6.00 LTS Win11 x64 Asrock AB350 Pro4 Ryzen 5 3600 32GB GTX1060 6GB - upgrade incoming...)
( The path to enlightenment and the PureBasic Survival Guide right here... )
( The path to enlightenment and the PureBasic Survival Guide right here... )


