M3D_Matrix3D V2 - for ogre 1.03 beta
M3D_Matrix3D V2 - for ogre 1.03 beta
it remains al lot to do, but here his the first beta. The sources are available, if you modify or you add something, thank for sharing.
http://perso.wanadoo.fr/comtois/M3D_Mat ... 2betad.zip
@Fred
In example7a , I think there is a bug ?
only one sphere is lighting (éclairée).
I use CreateEntity() , and I try CopyEntity() , but i get the same resultat.
I try to change sphere position , it is always the same one who is lighting!!
[EDIT]
the lib is open-source and can be used with the LGPL license.
If someone can help for doc , and english version , I will send a copy for PBOSL
http://perso.wanadoo.fr/comtois/M3D_Mat ... 2betad.zip
@Fred
In example7a , I think there is a bug ?
only one sphere is lighting (éclairée).
I use CreateEntity() , and I try CopyEntity() , but i get the same resultat.
I try to change sphere position , it is always the same one who is lighting!!
[EDIT]
the lib is open-source and can be used with the LGPL license.
If someone can help for doc , and english version , I will send a copy for PBOSL
Last edited by Comtois on Wed Oct 12, 2005 10:11 am, edited 2 times in total.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
You need ( i am sure you know that ):
- 1 - http://www.purebasic.com/beta/Ogre1.0.3.zip
- 2 - Copy M3D_Matrix3DV2 in folder Purelibraries/Userlibraries
- 3 - Copy M3D_Matrix3DV2.res in folder Residents
- 4 - try to compile filperj.pb , there is no datasection , does it work ?
- 5 - try to compile exemple7A , there is datasection , does it work ?
or can you tell me with witch code you have a problem ? all ?
Does it work for someone ?
- 1 - http://www.purebasic.com/beta/Ogre1.0.3.zip
- 2 - Copy M3D_Matrix3DV2 in folder Purelibraries/Userlibraries
- 3 - Copy M3D_Matrix3DV2.res in folder Residents
- 4 - try to compile filperj.pb , there is no datasection , does it work ?
- 5 - try to compile exemple7A , there is datasection , does it work ?
or can you tell me with witch code you have a problem ? all ?
Does it work for someone ?
Last edited by Comtois on Wed Oct 12, 2005 8:50 am, edited 1 time in total.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
I try shadow on matrix in fullscreen mode ,and it work.
Here Example7b , with shadow (195ko):
http://perso.wanadoo.fr/comtois/M3D_Mat ... mple7b.zip
I added some keys to show how to make an editor of map for small games like poursuite3D (V3.93 with old engine3D,dont use ogre1.03 beta).
http://perso.wanadoo.fr/comtois/sources/Poursuite3D.zip
Here Example7b , with shadow (195ko):
http://perso.wanadoo.fr/comtois/M3D_Mat ... mple7b.zip
I added some keys to show how to make an editor of map for small games like poursuite3D (V3.93 with old engine3D,dont use ogre1.03 beta).
http://perso.wanadoo.fr/comtois/sources/Poursuite3D.zip
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
New demo using M3D_Matrix3DV2 And PB4
Only exe for now (source coming soon)
http://perso.wanadoo.fr/comtois/sources ... errain.zip
Only exe for now (source coming soon)
http://perso.wanadoo.fr/comtois/sources ... errain.zip
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
-
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- Posts: 149
- Joined: Wed Apr 27, 2005 11:50 am
- Location: Adelaide, Australia
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That was neat.
Can the shadows in the new Ogre affect entities? Erm meaning as the buggy drives around and enters the darker areas, it looks a little odd since it doesn't seem to be affected by the shadow. I was just curious as to whether this is possible with Ogre as I'm looking to use it in the future.

Please forgive my poor English, I'm an Australian.
Normals were wrong ,here is a new exe (33 ko)Hatonastick wrote: Can the shadows in the new Ogre affect entities? Erm meaning as the buggy drives around and enters the darker areas, it looks a little odd since it doesn't seem to be affected by the shadow. I was just curious as to whether this is possible with Ogre as I'm looking to use it in the future.
http://perso.wanadoo.fr/comtois/sources ... rainV1.zip
Last edited by Comtois on Sat Feb 04, 2006 5:26 pm, edited 1 time in total.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
-
- Enthusiast
- Posts: 149
- Joined: Wed Apr 27, 2005 11:50 am
- Location: Adelaide, Australia
- Contact:
Ok that's rather neat.Comtois wrote:Normals were wrong ,here is a new exe (33 ko)Hatonastick wrote: Can the shadows in the new Ogre affect entities? Erm meaning as the buggy drives around and enters the darker areas, it looks a little odd since it doesn't seem to be affected by the shadow. I was just curious as to whether this is possible with Ogre as I'm looking to use it in the future.
http://perso.wanadoo.fr/comtois/sources ... rainV1.zip

Please forgive my poor English, I'm an Australian.
I get slt_vc646.dll was not found. Any ideas?
www.posemotion.com
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.
PureBasic Tools for OS X: PureMonitor, plist Tool, Data Maker & App Chef
Even the vine knows it surroundings but the man with eyes does not.