Too much news for PB4.0...
- Psychophanta
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Too much news for PB4.0...
Too much news for PB4.0, and perhaps that's not good to catch bugs quickly. 
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Num3
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Re: Too much news for PB4.0...
It's almost bugless!Psychophanta wrote:Too much news for PB4.0, and perhaps that's not good to catch bugs quickly.
The only bugs you'll ever find is in the IDE and Visual Designer
Especially the Visual Designer
. Seriously, this beta is more likely an RC1, as most of the bugs should have been ironed out. The IDE, VD, and all PB tools now are compiled with PB4, which means it works for big programs.
BTW, i wouldn't have ever tough than someone would complain for a 'too big' release
BTW, i wouldn't have ever tough than someone would complain for a 'too big' release
- Psychophanta
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- Psychophanta
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DarkDragon
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I complain about it: Fred, you are going crazy, what do you expect from us? Not all of us can manage this, as I am the greatest noob I can say you it is hard to install PB 4(I know I have to convert all my old PB codes to new PB codes, but I don't want to, it's like a averseness to PB). Programmers are lazy, so don't change our world so fast.Psychophanta wrote:Not complain Fred, opposit, i'mFred wrote:BTW, i wouldn't have ever tough than someone would complain for a 'too big' release![]()
But it is a big amount of things and i can't catch all. It's like a new PB.![]()
bye,
Daniel
Daniel
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Bericko, i admire your incredible work and the complete PB team one.
My respects!!
But what i want to say is that people who do projects or complex codes with PB find these suddenly changes as a big pause for his projects if they want to be updated.
I've converted several of my codes and none do work!
I think there are some faults with .f calculations and Sprite3D lib.
My respects!!
But what i want to say is that people who do projects or complex codes with PB find these suddenly changes as a big pause for his projects if they want to be updated.
The only thing i can think about that is that you have not big codes or projects with PB.PB wrote:I like all the fast changes!
I've converted several of my codes and none do work!
I think there are some faults with .f calculations and Sprite3D lib.
