nco2k wrote:pretty cool game indeed, but how did you do the smooth effect??
oh and joypad/stick support would be nice.
The main display is actually a Sprite3D - so the smoothing effect is done with the Sprite3DQuality() function.
No plans at the moment to add joystick support - I don't have an analogue stick/pad to test with, and even then I'm not sure it would be as nice to play as with the mouse.
Keybard control would change the gamplay quite a bit - with the mouse you can instantly stop/reverse or change to any speed in between. With keyboard there would either be inertia, so your speed change isn't instant, or only a single speed - ie. you'd be either stopped or moving.
But really part of the fun of the game is mastering the control method - it's quite intuitive after a bit of practise (but it depends on how good your mouse is)
Andre wrote:@chris_b: the game looks nice. Would be cool to see your game in the Showcase on www.PureArea.net
I'd be happy for it to be added... or do I need to register somehow and add it myself? I couldn't see how
blueznl wrote:i kept on looking for little humans to protect
I was thinking of adding something like that but I kind of like the simplicity of the current gameplay as it is (and also it's possible to just keep on adding new features and never finishing a game...)
freedimension wrote:I know that I'm curious but: Where does the name of the game come from?
There's no special significance to the name - I couldn't think of what to call the game then I saw a picture of some Riesling grapes on the wall in my parents' kitchen with just the word "Riesling" written at the bottom.