This should be a simple version of DisplayTranslucideSprite. Black 0,0,0 should be transparent, but sprite will not be mixed with the background and so it won't need a slow read to the graphicsmemory. It is not only useful for my game, but also to all simple fade-in or out stuff even screenfades should be possible. The good thing is, that's not to hard to implement for you Fred. Just a little bit of cut&paste
