I am working on a 3D-Engine using PBs Sprite3D.

Now i want to have fog and night effects but dont know how to do it.
I could put a semitransparent fog sprite over every texture, but that would make it very slow.
So i thought that there may be a way to fade a sprite on the fly, like to color it with
Danilos code. I think S.M. did it in his great Sprite3DReal-Engine, so it must be possible.
Any ideas? :roll:
Thanks for help.


