how to ignore the aa settings, so that my game will always run with aa turned off, no matter what the user has selected in his gpu driver.
c ya,
nco2k

I don't know if you knew, but there are four kinds of settings:nco2k wrote:
anyway i want to override the drivers aa settings, just to be on the safe side.![]()
yeah i know.I don't know if you knew...
dumb or not, the user should have the freedom to select whatever he wants. but my game should run with aa turned off, whatever the user has in his driver settings, because there is no need for it in a tilebased 2d game. the only effect is a performance dropdown. :roll:If some user was dumb enough to select one of the always ones without reason
see guildwars, you can have "force aa always on", but it wont affect in the game until you set "aa by application" in your driver. thats exactly what i want. i dont want to change the users global driver settings or anything like that. i just want my game to always run with aa turned off, otherwise i anger the ones who always must turn off aa manually to play my game and reset back before play some other games. thats bad coding, see silent hill 2 for example. :roll:don't help him just to really anger the ones who for some reason you don't know needs to have it on
because sometime its needed, its just professional to make sure the game will always run in every situation. like i told i dont want to modify the users system settings, just my game and i have the right to do it.Bottom line: Why have a settings dialog if the programs doesn't respect it?


wrong!If a user has a forced setting, regardless of the guild wars setting, it will use the forced setting unless you unforce it by allowing "Application COntrol"
and if the coder was smart enough, he would care about this problem, so the user dont have to do this everytime.If a user is smart enough to force something like AA, then they will know to try turning it off if your program runs slow.

same here, 6800gt and latest drivers, but make sure 4x aa is disabled in gw itself, then force it in your driver and restart the game. no changes here.I have guild wars right here...
wrong, otherwise the driver would not be meant to be accessed/controlled by software.Heh, "If the coder was smart enough" he'd realize...
i am just changing the intern directx setting of my game, nothing else.Changing a users system settings without notice...
http://msdn.microsoft.com/archive/defau ... e_type.asp afaik using D3DMULTISAMPLE_NONE overrides the drivers aa setting anyway. as far as i have understood on a visual basic site a while back.If you really wish to find out how to do this, it will be hard...
what for?! "hey user thank you for playing my game. if you are using force aa settings 16x or whatever, this wont change anything in my game, because i disabled it in my intern directx routines hahahaha, but its a freakin 2d game anyway isnt it? best wishes the coder. press ok or cancel now".If you do implement this, a message box with a choice would be a good compromise
thats why i want to override this due directx, like thousands other games aswell. is that so hard to understand?Of course this still won't help with other cards like intel, sis, matrox, etc...
To me it isnt hard to understand, already told you.. (hope you've seen the post)..thats why i want to override this due directx, like thousands other games aswell. is that so hard to understand?